Showing posts with label Tron. Show all posts
Showing posts with label Tron. Show all posts

Tuesday, December 28, 2010

'Tron Legacy': Under The Hood Of Three Cool Vehicles

http://www.mtv.com/news/articles/1654460/20101216/story.jhtml

Dec 17 2010
'Tron Legacy': Under The Hood Of Three Cool Vehicles
Designer Daniel Simon gives MTV News a behind-the-scenes look at how the film's futuristic machines were built.
Eric Ditzian

The "Tron Legacy" vehicle design team had one goal: "We wanted to make the most sexy vehicles ever onscreen."

According to German-born designer Daniel Simon, who worked on transforming the original film's iconic creations from clunky machines to sleek, futuristic works of art, the crew set the bar high for themselves. It was a four-year process that began with director Joseph Kosinski and production designer Darren Gilford, who conceived the overall concepts and then brought in folks like Simon, whose work includes designing real-world Bugattis and Lamborghinis.

Not that they actually built the lightcycles and lightjets we see in the finished film, which hit theaters on Friday (December 16). While the crew constructed each vehicle's cockpit, complete with LED lights and instrumentation, the machines only exist on the sketchpad and in the ultra-powerful computers with which Kosinski created his film.

Simon called up MTV News recently to walk us through the creation of three of the vehicles in the new movie. Here's what we learned.

Lightcycles


As fans of the 1982 film know, the first lightcycles — those bikes that race forward and emit beams of light — weren't open-air vehicles but rather sported concealing shields. You couldn't see the actors furiously riding through the movie's CGI world. The tech team back then simply didn't possess the computing power to capture such complexity. They had to hide the actors. The first thing Kosinski wanted was to make his "Tron Legacy" bikes open-air.

"It was a pretty obvious choice. That is what most motorcycles look like," Simon said. "They had exactly those ideas in the '80s but didn't have the technology to execute them. Making the lightcycles open-air was a way to show off our technological revolution. And it's more fun for the actors, since they can be seen and they can interact with the environment."

To further update the bikes, the team drew inspiration from real-world bikes built to set speed records. "From the rider position and the wheelbase, it's inspired by land speed-record bikes that you would see in Bonneville or El Mirage," Simon explained. "Motorcycle fans will know Burt Munro, who set all these records in the '60s, he used the same rider position. The only difference is that you can't actually turn a bike like how the bikes are turned in the movie!"

Lightjets


Simon and his fellow designers got a few simple directives for the lightjets, a collection of elegant warships that do some crazy aerial battling late in the film. As Simon puts it, "They said they want this vehicle to look elegant yet aggressive, it has to fit three people in and it has to have a gun in the back and the wings should fold up. But out of that concept, you can make 5,000 different designs."

Nor were they constrained by real-world consideration for airplanes; these lightjets never had to land safely at LAX. Yet such freedom had its limits: The jets had to conform to what the public is generally familiar with when it comes to aircraft. With so many possibilities, they drilled down to a few concrete references.

"The big jets should be more like gliders, laid-back but still sinister with guns and sh--," Simon said. "The small ones should be like mosquitoes, aggressive and very agile."

Quorra's Car


Olivia Wilde's Quorra drives a seriously impressive sports car in the film. And there's simply nothing like it on Earth. "There's not a real car we referenced," Simon said. "It's freaking huge — almost 9-feet wide. It would kick every Lamborghini's ass."

The car, it turned out, was too huge, and Simon had to go back to the drawing board. "The door has this scissor-swing opening and it was difficult to design," he said. "And then the room where they were going to shoot it was not high enough for the door to swing open. We were like, 'Oh sh--, this has to be a foot shorter!' "

Sunday, December 19, 2010

Tron: Legacy: We're not in 2D any more, Toto…

http://www.guardian.co.uk/film/2010/dec/05/tron-legacy-technology-cgi-computing
Tron: Legacy: We're not in 2D any more, Toto…
Tron: Legacy is released this month. Stuart O'Connor explores its computer-generated world.
Stuart O'Connor
The Observer, Sunday 5 December 2010

Tron: Legacy
Production year: 2010
Country: USA
Directors: Joseph Kosinski
Cast: Bruce Boxleitner, Garrett Hedlund, James Frain, Jeff Bridges, Michael Sheen, Olivia Wilde

When Sam Flynn (Garrett Hedlund) first enters "the Grid" in the new Disney film Tron: Legacy, he is taken prisoner aboard a recogniser – a sort of flying cross between the Arc de Triomphe and a car carrier – before being sent off to fight in the disc war games. For fans of the cult original, it's a pivotal moment. For a start, it's the point at which the film switches from 2D to 3D. It's also the "We're not in Kansas any more, Toto" moment, when the audience becomes fully immersed in a computer-created world. But most of all, it's the moment that truly defines how much film-making technology – particularly where computer-generated effects are concerned – has changed in 28 years.

When Tron was released in 1982, the technology landscape was somewhat different to today. The internet as we know it did not exist; back then, it was used only by the military and a few academics. Home computing was still for serious geeks only – the Commodore 64 came out in January of that year and was so-called because it had an astonishing 64KB of memory (your average modern smartphone – say, the iPhone 4 – is about 1,000 times faster and has 8,000 times more memory).

Tron was truly pioneering in its day: the first film to use computer-generated backgrounds and special effects – albeit very basic vector graphics, along similar lines to popular games such as Asteroids and Battlezone. It also depicted a "world" inside a computer, in which humans could interact with programs – a scenario not used again until the Matrix trilogy.

The biggest advance that today's technology brings to Tron: Legacy is the fact that one of the main characters, Clu (short for Codified Likeness Utility), is fully computer-generated – in more ways than one. Clu is an avatar – a visual representation of programmer Kevin Flynn (Jeff Bridges) inside the computer world. And as in the original Tron, he's also played by Bridges. But this time, Clu looks like a much younger Bridges – a feat achieved with motion capture and CGI trickery.

The other big innovation, of course, is 3D – a technology that did exist back in 1982, but was technically far inferior to the digital 3D we see today in blockbusters such as Avatar. At an early screening at the Imax in London last week, the audience was left enthralled, willing prisoners of this virtual world: geek heaven.

As producer Jeffrey Silver says: "It seemed obvious that Tron, being a groundbreaking film in the 80s, had to be followed with a film equally as groundbreaking in the 21st century. If we were going to do Tron: Legacy right, we would have to push the envelope."

Tron Legacy (PG) is in cinemas on 17 December.