Showing posts with label Computer. Show all posts
Showing posts with label Computer. Show all posts

Monday, April 23, 2012

Captain Michio and the World of Tomorrow


Full Article:
http://online.wsj.com/article/SB10001424052970203960804577239852155894014.html

By 2020, the word "computer" will have vanished from the English language, physicist Michio Kaku predicts. Every 18 months, computer power doubles, he notes, so in eight years, a microchip will cost only a penny. Instead of one chip inside a desktop, we'll have millions of chips in all our possessions: furniture, cars, appliances, clothes. Chips will become so ubiquitous that "we won't say the word 'computer,'" prophesies Mr. Kaku, a professor of theoretical physics at the City College of New York. "We'll simply turn things on."

Mr. Kaku, who is 65, enjoys making predictions. In his latest book, "Physics of the Future," which Anchor released in paperback in February, he predicts driverless cars by 2020 and synthetic organs by 2030. If his forecasts sound strange, Mr. Kaku understands the skepticism. "If you could meet your grandkids as elderly citizens in the year 2100," he offers, "you would view them as being, basically, Greek gods." Nonetheless, he says, "that's where we're headed," —and he worries that the U.S. will fall behind in this technological onrush.

To comprehend the world we're entering, consider another word that will disappear soon: "tumor." "We will have DNA chips inside our toilet, which will sample some of our blood and urine and tell us if we have cancer maybe 10 years before a tumor forms," Mr. Kaku says. When you need to see a doctor, you'll talk to a wall in your home, and "an animated, artificially intelligent doctor will appear." You'll scan your body with a hand-held MRI machine, the "Robodoc" will analyze the results, and you'll receive "a diagnosis that is 99 percent accurate."

In this "augmented reality," as Mr. Kaku calls it, the Internet will be in your contact lens. "You will blink, and you will go online," he says. "That's going to change everything." Students will look up the answers to tests while taking them. Actors will cheat from their scripts while performing onstage. Foreigners will translate their conversations with natives instantly. Job-seekers will identify "who to suck up to at any cocktail party" surreptitiously. And President Obama "will never have to have teleprompters in front of him," he jokes.

Although these gadgets seem light years away, Mr. Kaku insists that they're "coming very, very fast." The military already has a prototype of the contact lens called "Land Warrior." In 2010, he tried out the device while filming a special for the Science channel, on which he appears regularly. The Land Warrior is a helmet with an eyepiece that allows the wearer to see the entire battlefield. "You see friendly forces, enemy forces, artillery, aircraft, everything," Mr. Kaku says, "just by flicking it down right over your eye."


Sunday, October 16, 2011

Real-life Jedi: Pushing the limits of mind control


The inner workings of the brain can now be read using low cost hardware
Katia Moskvitch
Technology reporter, BBC News
9 October 2011
http://www.bbc.co.uk/news/technology-15200386

You don't have to be a Jedi to make things move with your mind.

Granted, we may not be able to lift a spaceship out of a swamp like Yoda does in The Empire Strikes Back, but it is possible to steer a model car, drive a wheelchair and control a robotic exoskeleton with just your thoughts.

"The first thing is to clear your mind…to think of nothing," says Ed Jellard; a young man with the quirky title of senior inventor.

We are standing in a testing room at IBM's Emerging Technologies lab in Winchester, England.

On my head is a strange headset that looks like a black plastic squid. Its 14 tendrils, each capped with a moistened electrode, are supposed to detect specific brain signals.

In front of us is a computer screen, displaying an image of a floating cube.

As I think about pushing it, the cube responds by drifting into the distance.

Admittedly, the system needed a fair bit of pre-training to achieve this single task. But it has, nonetheless, learned to associate a specific thought pattern with a particular movement.

The headset, which was developed by Australian company Emotiv for the games industry, has been around for some time. But it is only now that companies such as IBM are beginning to harness the wealth of data that it can provide.

Using software developed in-house, researchers have linked the Emotiv to devices such as a model car, a light switch and a television.

Control signals come from two main sources; electroencephalography (EEG) measurements of brain activity, and readings of nerve impulses as they travel outwards to the muscles.

Restoring Movement

New techniques for processing such information are enabling sophisticated real world applications.

Already the team has used the system to help a patient with locked-in syndrome, whose healthy, active mind became trapped in a motionless body following a stroke.

"We linked the headset to the IBM middleware, and when he pushed the cube on the screen, that behaved like a click of the mouse - so he was able to use the computer," explained IBM's Kevin Brown.

Many commercial mind control technologies are designed to restore physical ability to those who have lost it.

At Switzerland's Ecole Polytechnique Federale de Lausanne (EPFL), researchers have applied brain-computer interface technology to create thought-controlled wheelchairs and telepresence robots.

"A disabled patient who can't move can instead navigate such a robot around his house to participate in the social life of the family," explains the team leader, Professor Jose del Millan.

"To do that, a helmet detects the intention of some physical movement and translates it into action."

Japanese company Cyberdyne is helping people who cannot walk to regain mobility by dressing them in a full-body robotic suit called Hal.

Just as some of IBM's readings come from nerve impulses, rather than brain waves, Cyberdyne uses tiny sensors on the limbs to measure the subject's intention to move, even if the physical act is impossible.

The robot body responds by moving its arms or legs. Webcams and computer screens enabling the user to pilot their machine and communicate with friends and family through their proxy body.

Outside the healthcare field, another implementation, being developed by EPFL in partnership with car maker Nissan, is an intelligent vehicle that can use brainwave data.

Supported by numerous external sensors and cameras, brain wave sensors read what the driver is planning to do next.

Having anticipated their intentions, the car takes over, eliminating the need for tedious and time consuming physical movement.

For those who prefer pedal power, Toyota is working with Saatchi & Saatchi, Parlee Cycles and DeepLocal to develop a bicycle which can shift gear based on its rider's thoughts.

Suits and microchips

Headsets and helmets offer cheap, easy-to-use ways of tapping into the mind. But there are other, more invasive techniques being developed.

At Brown Institute for Brain Science in the US, scientists are busy inserting chips right into the human brain.

The technology, dubbed BrainGate, sends mental commands directly to a PC.

Subjects still have to be physically "plugged" into a computer via cables coming out of their heads, in a setup reminiscent of the film The Matrix. However, the team is now working on miniaturising the chips and making them wireless.

BrainGate is developing ways of using the output to control a computer cursor, on-screen keyboard, and even manipulate robotic arms.

After testing it on monkeys, the scientists have now started human trials. Lead researcher Prof John Donoghue hopes that one day, his groundbreaking research will help people with spinal cord injuries or locked-in syndrome to walk again just by thinking of moving their limbs.

Robot warriors?

But extracting information from the brain, be it by internal or external sensors, is only part of the story.

Much of the current research effort is looking at how to efficiently process and utilise the vast streams of data that the brain produces.

Turning analogue thoughts into digital information links human beings directly to electronic information networks, such as the internet. The brain becomes becomes yet another sensor to be analysed and interrogated.

And as techniques for crunching that output get more sophisticated, the technology it drives will move beyond simple device control.

"People like data," said IBM's Ed Jellard. "So if you can see patterns of data, the geekier people will be very interested to see what is going on in their brain and how it is changing over time.

"I would be interest to know if my brain is getting stronger and if I have more intense thoughts. Things like that could be useful."

While it is possible to translate brain waves into machine processable data, there remains something unique and special about those signals that rocket around inside our skulls.

They are not the same as lasers in a fibre optic cable or electrons in a microprocessor, and tapping the mind will raise philosophical and ethical questions, according to Prof Noel Sharkey.

"Once the military get a hold of it, they will push it very hard," he explains.

"At the moment they are filling the airspace in Afghanistan with drones that only one person can control - but if they get the helmets well enough developed, they'll be able to control a number of planes or robot warriors directly with their thoughts."

There are also questions about what form cyber crime would take in the age of the wired mind?

"Imagine some kind of a wireless computer device in your head that you'll use for mind control - what if people hacked into that, what could they do to you and your property?," continues Prof Sharkey.

"And what if you are forced to wear a device and someone controls you with his thoughts, making you do things?..."

The possibilities, both positive and negative, are literally mind boggling.

Thursday, May 5, 2011

Marketing Gadget Tracks Brainwaves As You Watch TV

Daniel La Ponsie
20 April, 2011
http://www.datelinezero.com/2011/04/20/marketing-gadget-tracks-brainwaves-as-you-watch-tv/

Instead of taking surveys online, marketing research now uses a mind-reading headband. The device is designed by San Francisco firm EmSense; it can sense your brainwaves as you have reactions to watching something and then record the data for researchers.

The process of measuring your reaction to something is known as ‘quantitative neurometrics’ and it can be carried out as you watch a computer or television screen. Old fashioned research have become viewed as expensive and difficult, involving a lot of time and man-hours. It also could be inaccurate, as what someone says they feel while watching a commercial, and how one truly reacts while watching a commercial can be two separate things.

EmSense is using modern technology to change all that. The EmBand works efficiently by detecting people’s positive or negative emotional response to a product or campaign and immediately sending that information to its clients in real time. According to The Escapist, Emsense said that more than 2,000 households have volunteered to receive EmBands and the company expects 25,000 more by the end of 2011.

“The market research industry has long sought a solution to measure positive or negative emotion and consumer engagement in all forms of marketing stimuli, spanning advertising, packaging, creative concepts and the shopper experience,” said Keith Winter, president and CEO of EmSense Corporation. “Advances in neuroscience and electronics technology have opened the door to reliable measurement using EEG and other bio-sensory metrics.”

Not only can the EmBand read your thoughts, but it also has accelerometers to track head movement which test distraction levels of respondents. This provides added data on whether or not someone is paying attention to the almighty glowing box or not.

While this device is clearly efficient, which translates into money savings and accuracy in data collection, it also is being viewed as a little creepy. The words “clockwork orange” have been tossed into at least a few news articles already.

For me, commercial culture doesn’t bother me at all. If private companies want to find a more efficient way to not waste my time with crap I am not interested in — that’s friggin’ fantastic. What does bother me, though, is what groups within the government would do with this sort of technology. No doubt, the government is paying attention. Hell, maybe EmSense is even working off a grant from Uncle Sam.

Could this technology evolve from measuring brain activity into re-wiring how the brain works? DARPA is already working on mind-controlling devices, including “thought helmets” for members of the armed forces.

So, ya, this technology is frightening … when in the wrong hands.

Tuesday, March 29, 2011

What happens when computers stop shrinking?

By around 2020, the age of the ever-smaller chip will come to an end -- and we'd better prepare for it
Michio Kaku
Saturday, Mar 19, 2011
http://www.salon.com/life/feature/2011/03/19/moores_law_ends_excerpt/index.html

This article is a condensed excerpt from Michio Kaku's new book, "The Physics of the Future."

I remember vividly sitting in Mark Weiser's office in Silicon Valley almost twenty years ago as he explained to me his vision of the future. Gesturing with his hands, he excitedly told me a new revolution was about to happen that would change the world. Weiser was part of the computer elite, working at Xerox PARC (Palo Alto Research Center, which was the first to pioneer the personal computer, the laser printer, and Windows-type architecture with graphical user interface), but he was a maverick, an iconoclast who was shattering conventional wisdom, and also a member of a wild rock band.

Back then (it seems like a lifetime ago), personal computers were new, just beginning to penetrate people's lives, as they slowly warmed up to the idea of buying large, bulky desktop computers in order to do spreadsheet analysis and a little bit of word processing. The Internet was still largely the isolated province of scientists like me, cranking out equations to fellow scientists in an arcane language.

There were raging debates about whether this box sitting on your desk would dehumanize civilization with its cold, unforgiving stare. Even political analyst William F. Buckley had to defend the word processor against intellectuals who railed against it and refused to ever touch a computer, calling it an instrument of the philistines.

It was in this era of controversy that Weiser coined the expression "ubiquitous computing." Seeing far past the personal computer, he predicted that the chips would one day become so cheap and plentiful that they would be scattered throughout the environment -- in our clothing, our furniture, the walls, even our bodies. And they would all be connected to the Internet, sharing data, making our lives more pleasant, monitoring all our wishes. Everywhere we moved, chips would be there to silently carry out our desires. The environment would be alive.

For its time, Weiser's dream was outlandish, even preposterous. Most personal computers were still expensive and not even connected to the Internet. The idea that billions of tiny chips would one day be as cheap as running water was considered lunacy.

And then I asked him why he felt so sure about this revolution. He calmly replied that computer power was growing exponentially, with no end in sight. Do the math, he implied. It was only a matter of time. (Sadly, Weiser did not live long enough to see his revolution come true, dying of cancer in 1999.)

The driving source behind Weiser's prophetic dreams is something called Moore's law, a rule of thumb that has driven the computer industry for fifty or more years, setting the pace for modern civilization like clockwork. Moore's law simply says that computer power doubles about every eighteen months. According to Moore's law, every Christmas your new computer games are almost twice as powerful (in terms of the number of transistors) as those from the previous year. Furthermore, as the years pass, this incremental gain becomes monumental. For example, when you receive a birthday card in the mail, it often has a chip that sings "Happy Birthday" to you. Remarkably, that chip has more computer power than all the Allied forces of 1945. Hitler, Churchill, or Roosevelt might have killed to get that chip. But what do we do with it? After the birthday, we throw the card and chip away. Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.

So the old paradigm (a single chip inside a desktop computer or laptop connected to a computer) is being replaced by a new paradigm (thousands of chips scattered inside every artifact, such as furniture, appliances, pictures, walls, cars, and clothes, all talking to one another and connected to the Internet).

When these chips are inserted into an appliance, it is miraculously transformed. When chips were inserted into typewriters, they became word processors. When inserted into telephones, they became cell phones. When inserted into cameras, they became digital cameras. Pinball machines became video games. Phonographs became iPods. Airplanes became deadly Predator drones. Each time, an industry was revolutionized and was reborn. Eventually, almost everything around us will become intelligent. Chips will be so cheap they will even cost less than the plastic wrapper and will replace the bar code. Companies that do not make their products intelligent may find themselves driven out of business by their competitors that do.

Of course, we will still be surrounded by computer monitors, but they will resemble wallpaper, picture frames, or family photographs, rather than computers. Imagine all the pictures and photographs that decorate our homes today; now imagine each one being animated, moving, and connected to the Internet. When we walk outside, we will see pictures move, since moving pictures will cost as little as static ones.

The destiny of computers -- like other mass technologies like electricity, paper, and running water -- is to become invisible, that is, to disappear into the fabric of our lives, to be everywhere and nowhere, silently and seamlessly carrying out our wishes.

Today, when we enter a room, we automatically look for the light switch, since we assume that the walls are electrified. In the future, the first thing we will do on entering a room is to look for the Internet portal, because we will assume the room is intelligent. As novelist Max Frisch once said, "Technology [is] the knack of so arranging the world that we don't have to experience it."

We have to ask: How long can this computer revolution last? If Moore's law holds true for another fifty years, it is conceivable that computers will rapidly exceed the computational power of the human brain. By midcentury, a new dynamic will occur. As George Harrison once said, "All things must pass." Even Moore's law must end, and with it the spectacular rise of computer power that has fueled economic growth for the past half-century.

Today, we take it for granted, and in fact believe it is our birthright, to have computer products of ever-increasing power and complexity. This is why we buy new computer products every year, knowing that they are almost twice as powerful as last year's model. But if Moore's law collapses -- and every generation of computer products has roughly the same power and speed of the previous generation -- then why bother to buy new computers?

Since chips are placed in a wide variety of products, this could have disastrous effects on the entire economy. As entire industries grind to a halt, millions could lose their jobs, and the economy could be thrown into turmoil.

Years ago, when we physicists pointed out the inevitable collapse of Moore's law, traditionally the industry pooh-poohed our claims, implying that we were crying wolf. The end of Moore's law was predicted so many times, they said, that they simply did not believe it.

But not anymore.

Two years ago, I keynoted a major conference for Microsoft at their main headquarters in Seattle, Washington. Three thousand of the top engineers at Microsoft were in the audience, waiting to hear what I had to say about the future of computers and telecommunications. Staring out at the huge crowd, I could see the faces of the young, enthusiastic engineers who would be creating the programs that will run the computers sitting on our desks and laps. I was blunt about Moore's law, and said that the industry has to prepare for this collapse. A decade earlier, I might have been met with laughter or a few snickers. But this time I only saw people nodding their heads.

So the collapse of Moore's law is a matter of international importance, with trillions of dollars at stake. But precisely how it will end, and what will replace it, depends on the laws of physics. The answers to these physics questions will eventually rock the economic structure of capitalism.

To understand this situation, it is important to realize that the remarkable success of the computer revolution rests on several principles of physics. First, computers have dazzling speed because electrical signals travel at near the speed of light, which is the ultimate speed in the universe. In one second, a light beam can travel around the world seven times or reach the moon. Electrons are also easily moved around and loosely bound to the atom (and can be scraped off just by combing your hair, walking across a carpet, or by doing your laundry -- that's why we have static cling). The combination of loosely bound electrons and their enormous speed allows us to send electrical signals at a blinding pace, which has created the electric revolution of the past century.

Second, there is virtually no limit to the amount of information you can place on a laser beam. Light waves, because they vibrate much faster than sound waves, can carry vastly more information than sound. (For example, think of stretching a long piece of rope and then vibrating one end rapidly. The faster you wiggle one end, the more signals you can send along the rope. Hence, the amount of information you can cram onto a wave increases the faster you vibrate it, that is, by increasing its frequency.) Light is a wave that vibrates at roughly 1014 cycles per second (that is 1 with 14 zeros after it). It takes many cycles to convey one bit of information (a 1 or a 0). This means that a fiber-optic cable can carry roughly 1011 bits of information on a single frequency. And this number can be increased by cramming many signals into a single optical fiber and then bundling these fibers into a cable. This means that, by increasing the number of channels in a cable and then increasing the number of cables, one can transmit information almost without limit.

Third, and most important, the computer revolution is driven by miniaturizing transistors. A transistor is a gate, or switch, that controls the flow of electricity. If an electric circuit is compared to plumbing, then a transistor is like a valve controlling the flow of water. In the same way that the simple twist of a valve can control a huge volume of water, the transistor allows a tiny flow of electricity to control a much larger flow, thereby amplifying its power.

At the heart of this revolution is the computer chip, which can contain hundreds of millions of transistors on a silicon wafer the size of your fingernail. Inside your laptop there is a chip whose transistors can be seen only under a microscope. These incredibly tiny transistors are created the same way that designs on T-shirts are made.

Designs on T-shirts are mass-produced by first creating a stencil with the outline of the pattern one wishes to create. Then the stencil is placed over the cloth, and spray paint is applied. Only where there are gaps in the stencil does the paint penetrate to the cloth. Once the stencil is removed, one has a perfect copy of the pattern on the T-shirt.

Likewise, a stencil is made containing the intricate outlines of millions of transistors. This is placed over a wafer containing many layers of silicon, which is sensitive to light. Ultraviolet light is then focused on the stencil, which then penetrates through the gaps of the stencil and exposes the silicon wafer.

Then the wafer is bathed in acid, carving the outlines of the circuits and creating the intricate design of millions of transistors. Since the wafer consists of many conducting and semiconducting layers, the acid cuts into the wafer at different depths and patterns, so one can create circuits of enormous complexity.

One reason why Moore's law has relentlessly increased the power of chips is because UV light can be tuned so that its wavelength is smaller and smaller, making it possible to etch increasingly tiny transistors onto silicon wafers. Since UV light has a wavelength as small as 10 nanometers (a nanometer is a billionth of a meter), this means that the smallest transistor that you can etch is about thirty atoms across.

But this process cannot go on forever. At some point, it will be physically impossible to etch transistors in this way that are the size of atoms. You can even calculate roughly when Moore's law will finally collapse: when you finally hit transistors the size of individual atoms.

Around 2020 or soon afterward, Moore's law will gradually cease to hold true and Silicon Valley may slowly turn into a rust belt unless a replacement technology is found. Transistors will be so small that quantum theory or atomic physics takes over and electrons leak out of the wires. For example, the thinnest layer inside your computer will be about five atoms across. At that point, according to the laws of physics, the quantum theory takes over. The Heisenberg uncertainty principle states that you cannot know both the position and velocity of any particle. This may sound counterintuitive, but at the atomic level you simply cannot know where the electron is, so it can never be confined precisely in an ultrathin wire or layer and it necessarily leaks out, causing the circuit to short-circuit. According to the laws of physics, eventually the Age of Silicon will come to a close, as we enter the Post-Silicon Era.

Excerpted from Physics of the Future by Michio Kaku Copyright (c) 2011 by Michio Kaku.

Michio Kaku is a professor of physics at the CUNY Graduate Center, a co-founder of string field theory and the author of several science books. His new book is "Physics of the Future."

Tuesday, March 1, 2011

What Is Humans Are Doomed, Alex?

Well, in case you didn't hear, IBM had a computer named Watson compete on Jeopardy against two of its greatest champions of all time. And the results were not pretty: Big Blue crushed the competition with a two-day total of $77K, which was slightly better than Jeopardy grand champ Ken Jennings at $24K. Jennings, showing great sportsmanship, wrote with his Final Jeopardy question: "I, for one, welcome our new computer overlords."
IBM researchers show love for 'Jeopardy' champion Watson
Daniel Terdiman
February 16, 2011
http://news.cnet.com/8301-13772_3-20032547-52.html

Saturday, February 19, 2011

Cyborg Utopia

From Time:

On Feb. 15, 1965, a diffident but self-possessed high school student named Raymond Kurzweil appeared as a guest on a game show called I've Got a Secret. He was introduced by the host, Steve Allen, then he played a short musical composition on a piano. The idea was that Kurzweil was hiding an unusual fact and the panelists — they included a comedian and a former Miss America — had to guess what it was.

On the show, the beauty queen did a good job of grilling Kurzweil, but the comedian got the win: the music was composed by a computer. Kurzweil got $200.

Kurzweil then demonstrated the computer, which he built himself — a desk-size affair with loudly clacking relays, hooked up to a typewriter. The panelists were pretty blasé about it; they were more impressed by Kurzweil's age than by anything he'd actually done. They were ready to move on to Mrs. Chester Loney of Rough and Ready, Calif., whose secret was that she'd been President Lyndon Johnson's first-grade teacher.

But Kurzweil would spend much of the rest of his career working out what his demonstration meant. Creating a work of art is one of those activities we reserve for humans and humans only. It's an act of self-expression; you're not supposed to be able to do it if you don't have a self. To see creativity, the exclusive domain of humans, usurped by a computer built by a 17-year-old is to watch a line blur that cannot be unblurred, the line between organic intelligence and artificial intelligence.

That was Kurzweil's real secret, and back in 1965 nobody guessed it. Maybe not even him, not yet. But now, 46 years later, Kurzweil believes that we're approaching a moment when computers will become intelligent, and not just intelligent but more intelligent than humans. When that happens, humanity — our bodies, our minds, our civilization — will be completely and irreversibly transformed. He believes that this moment is not only inevitable but imminent. According to his calculations, the end of human civilization as we know it is about 35 years away..."

2045: The Year Man Becomes Immortal
Lev Grossman
Thursday, Feb. 10, 2011
http://www.time.com/time/printout/0,8816,2048138,00.html

Sunday, August 29, 2010

15 Things You Shouldn't Be Paying For

http://finance.yahoo.com/banking-budgeting/article/110384/things-you-shouldnt-be-paying-for

15 Things You Shouldn't Be Paying For
by Phil Taylor
Thursday, August 19, 2010

So much money and energy is wasted on things we could get for free. If you're into new, shiny things and collecting stuff, this is not for you. But if you want less clutter in your life and want to keep more of your money, then check out these 15 things you shouldn't be paying for.

Basic Computer Software -- Thinking of purchasing a new computer? Think twice before you fork over the funds for a bunch of extra software. There are some great alternatives to the name brand software programs. The most notable is OpenOffice, the open-source alternative to those other guys. It's completely free and files can be exported in compatible formats.

Your Credit Report -- You don't have to pay for your credit report. You could sign up for one of the free credit monitoring services online to get a quick look at your credit report. You just have to remember to cancel the service before the end of the free trial. Or you could do one better and visit http://www.annualcreditreport.com/, the only truly free place to see all three of your credit reports for free once a year.

Cell Phone -- The service plan may be expensive, but the phone itself doesn't have to cost a thing. Most major carriers will give you a free phone, even a free smart phone, with a two-year contract.

Books -- There's a cool place in your town that's renting out books for free: the library. Remember that place? Stop by and put your favorite book on reserve. And if you don't feel like getting out, visit www.paperbackswap.com and find your books there (small shipping fees apply).

Water -- Besides the monthly utility bill, there's no reason to shell out $1 for every bottle of water you drink. Bottled water is so last decade anyway. We're over it, and into tap, filters, and reusable water bottles. It's cheaper for you and better for the environment.

Credit Card -- With as many credit cards as there are available on the market today, it's easy to avoid a credit card with an annual fee. Unless you're dead set on a particular perk that a fee card brings, skip the annual fee card and pocket that money yourself.

Debt Reduction Help -- Speaking of credit cards, if you're in over your head with credit card help, there are many free sources you can turn to for help with your debt. No one is going to be able to magically wipe away your debts, but there is help out there that will set you up on a debt reduction plan you can handle. Start with a visit to the National Foundation for Credit Counseling.

Basic Tax Preparation -- If your tax situation isn't that complicated, then you should probably be preparing your own tax return using one of the many free online services. It's now common for e-filing to be free as well with many services. You won't even need a stamp.

The News -- Leave it to a blogger to try and kill off traditional print. I'm not anti-newspaper. I just don't find them practical anymore. Skip the daily .50 cents and get your news online. And for you dedicated coupon clippers, you can get most of your Sunday coupons online now too.

Budgeting Tools -- There are many budgeting tools (both online and desktop) that offer up the service for free. Don't ask me how they do this, but who cares. If you're looking to reign in some of your spending, the good news is you can do it for free.

Pets -- This is a controversial one, I know. But there are likely many pets down at your local animal shelter that could use just as much love as the pure-bred types. There may be a small fee due to the shelter for shots and basic care, but you'll have your pet home without paying a mini-fortune.

Shipping -- If you like to buy online, you probably use coupons to get a percentage off of your purchase. Take your skills to the next level and look for coupons or promotion codes that offer free shipping. If in doubt, visit a site like www.freeshipping.org.

Checking Account -- Isn't it nice when a bank takes your money, lends it out to earn money, and then has the audacity to charge you for the service? What a joke. Checking should be free. If yours isn't free then move to one of the many banks that offers a checking account for free. And the same can be said for ATM fees, teller fees, and checks.

DVD Rentals -- Did you know that you can rent DVDs from RedBox locations for $1 a night? And better yet, if you use one of the coupon codes from www.insideredbox.com you can avoid the $1 charge. Free DVD rentals! Most libraries now have free DVD rental as well.

Exercise -- Skip the expensive gym memberships. Visit your local park for a walk or run. Do basic push-up and sit-up programs in your living room. Rent a workout DVD from the library. There are many free workout programs you can download online as well.

Monday, April 19, 2010

H.P. Sees a Revolution in Memory Chip

http://www.nytimes.com/2010/04/08/science/08chips.html
H.P. Sees a Revolution in Memory Chip
JOHN MARKOFF
April 7, 2010

PALO ALTO, Calif. — Hewlett-Packard scientists on Thursday are to report advances in the design of a new class of diminutive switches capable of replacing transistors as computer chips shrink closer to the atomic scale.

The devices, known as memristors, or memory resistors, were conceived in 1971 by Leon O. Chua, an electrical engineer at the University of California, Berkeley, but they were not put into effect until 2008 at the H.P. lab here.

They are simpler than today’s semiconducting transistors, can store information even in the absence of an electrical current and, according to a report in Nature, can be used for both data processing and storage applications.

The researchers previously reported in The Proceedings of the National Academy of Sciences that they had devised a new method for storing and retrieving information from a vast three-dimensional array of memristors. The scheme could potentially free designers to stack thousands of switches in a high-rise fashion, permitting a new class of ultradense computing devices even after two-dimensional scaling reaches fundamental limits.

Memristor-based systems also hold out the prospect of fashioning analog computing systems that function more like biological brains, Dr. Chua said.

“Our brains are made of memristors,” he said, referring to the function of biological synapses. “We have the right stuff now to build real brains.”

In an interview at the H.P. research lab, Stan Williams, a company physicist, said that in the two years since announcing working devices, his team had increased their switching speed to match today’s conventional silicon transistors. The researchers had tested them in the laboratory, he added, proving they could reliably make hundreds of thousands of reads and writes.

That is a significant hurdle to overcome, indicating that it is now possible to consider memristor-based chips as an alternative to today’s transistor-based flash computer memories, which are widely used in consumer devices like MP3 players, portable computers and digital cameras.

“Not only do we think that in three years we can be better than the competitors,” Dr. Williams said. “The memristor technology really has the capacity to continue scaling for a very long time, and that’s really a big deal.”

As the semiconductor industry has approached fundamental physical limits in shrinking the size of the devices that represent digital 1’s and 0’s as on and off states, it has touched off an international race to find alternatives.

New generations of semiconductor technology typically advance at three-year intervals, and today the industry can see no further than three and possibly four generations into the future.

The most advanced transistor technology today is based on minimum feature sizes of 30 to 40 nanometers — by contrast a biological virus is typically about 100 nanometers — and Dr. Williams said that H.P. now has working 3-nanometer memristors that can switch on and off in about a nanosecond, or a billionth of a second.

He said the company could have a competitor to flash memory in three years that would have a capacity of 20 gigabytes a square centimeter.

“We believe that that is at least a factor of two better storage than flash memory will be able to have in that time frame,” he said.

The H.P. technology is based on the ability to use an electrical current to move atoms within an ultrathin film of titanium dioxide. After the location of an atom has been shifted, even by as little as a nanometer, the result can be read as a change in the resistance of the material. That change persists even after the current is switched off, making it possible to build an extremely low-power device.

The new material offers an approach that is radically different from a promising type of storage called “phase-change memory” being pursued by I.B.M., Intel and other companies.

In a phase-change memory, heat is used to shift a glassy material from an amorphous to a crystalline state and back. The switching speed of these systems is slower and requires more power, the H.P. scientists say.

A version of this article appeared in print on April 8, 2010, on page B3 of the New York edition.

Friday, November 20, 2009

Psychic 'mind-reading' computer

http://www.dailymail.co.uk/sciencetech/article-1224489/Psychic-plug-brain-thoughts-screen-developed.html

Psychic 'mind-reading' computer will show your thoughts on screen
By David Derbyshire
02nd November 2009

A mind-reading machine that can produce pictures of what a person is seeing or remembering has been developed by scientists.

The device studies patterns of brainwave activity and turns them into a moving image on a computer screen.

While the idea of a telepathy machine might sound like something from science fiction, the scientists say it could one day be used to solve crimes.

In a pioneering experiment, an American team scanned the brain activity of two volunteers watching a video and used the results to recreate the images they were seeing.

Although the results were crude, the technique was able to reproduce the rough shape of a man in a white shirt and a city skyline.

Professor Jack Gallant, who carried out the experiment at the University of California, Berkeley, said: 'At the moment when you see something and want to describe it you have to use words or draw it and it doesn't work very well.

'This technology might allow you to recover an eyewitness's memory of a crime.'

The experiment is the latest in a series of studies designed to show how brain scans can reveal our innermost thoughts.

Using a functional magnetic resonance imaging (fMRI) scanner, normally found in hospitals, the American team scanned the brains of two volunteers while they watched videos.

The results were fed into a computer which looked for links between colours, shapes and movements on the screen, and patterns of activity in the brain.

The computer software was then given the brain scans of the volunteers as they watched a different video and was asked to recreate what they were seeing.

According to Dr Gallant, who has yet to publish the results of the experiment, the software was close to the mark.

In one scene featuring comic actor Steve Martin in a white shirt, the computer reproduced his white torso and rough shape, but was unable to handle details of his face.

In another, the volunteers watched an image of a city skyline with a plane flying past.

The software was able to recreate the skyline - but not the aircraft.

Tuesday, August 18, 2009

A computer with a human brain?

http://www.dailymail.co.uk/sciencetech/article-1205677/Are-brink-creating-human-brain.html

Are we on the brink of creating a computer with a human brain?
By Michael Hanlon
11th August 2009

Professor Markram claims he plans to build an electronic human brain 'within the next ten years'

There are only a handful of scientific revolutions that would really change the world. An immortality pill would be one. A time machine would be another.

Faster-than-light travel, allowing the stars to be explored in a human lifetime, would be on the shortlist, too.

To my mind, however, the creation of an artificial mind would probably trump all of these - a development that would throw up an array of bewildering and complex moral and philosophical quandaries. Amazingly, it might also be within reach.

For while time machines, eternal life potions and Star Trek-style warp drives are as far away as ever, a team of scientists in Switzerland is claiming that a fully-functioning replica of a human brain could be built by 2020.

This isn't just pie-in-the-sky. The Blue Brain project, led by computer genius Henry Markram - who is also the director of the Centre for Neuroscience & Technology and the Brain Mind Institute - has for the past five years been engineering the mammalian brain, the most complex object known in the Universe, using some of the most powerful supercomputers in the world.

And last month, Professor Markram claimed, at a conference in Oxford, that he plans to build an electronic human brain 'within ten years'.

If he is right, nothing will be the same again. But can such an extraordinary claim be credible? When we think of artificial minds, we inevitably think of the sort of machines that have starred in dozens of sci-fi movies.

Indeed, most scientists - and science fiction writers - have tended to concentrate on the nuts and bolts of robotics: how you make artificial muscles; how you make a machine see and hear; how you give it realistic skin and enough tendons and ligaments underneath that skin to allow it to smile convincingly.

But what tends to be glossed over is by far the most complex problem of all: how you make a machine think.

This problem is one of the central questions of modern philosophy and goes to the very heart of what we know, or rather do not know, about the human mind.

Most of us imagine that the brain is rather like a computer. And in many ways, it is. It processes data and can store quite prodigious amounts of information.

'They are copying a brain without understanding it'

But in other ways, a brain is quite unlike a computer. For while our computers are brilliant at calculating the weather forecast and modelling the effects of nuclear explosions - tasks most often assigned to the most powerful machines - they still cannot 'think'.

We cannot be sure this is the case. But no one thinks that the laptop on your desk or even the powerful mainframes used by the Met Office can, in any meaningful sense, have a mind.

So what is it, in that three pounds of grey jelly, that gives rise to the feeling of conscious self-awareness, the thoughts and emotions, the agonies and ecstasies that comprise being a human being?

This is a question that has troubled scientists and philosophers for centuries. The traditional answer was to assume that some sort of 'soul' pervades the brain, a mysterious 'ghost in the machine' which gives rise to the feeling of self and consciousness.

If this is the case, then computers, being machines not flesh and blood, will never think. We will never be able to build a robot that will feel pain or get angry, and the Blue Brain project will fail.

But very few scientists still subscribe to this traditional 'dualist' view - 'dualist' because it assumes 'mind' and 'matter' are two separate things.

Instead, most neuroscientists believe that our feelings of self-awareness, pain, love and so on are simply the result of the countless billions of electrical and chemical impulses that flit between its equally countless billions of neurons.

So if you build something that works exactly like a brain, consciousness, at least in theory, will follow.

In fact, several teams are working to prove this is the case by attempting to build an electronic brain. They are not attempting to build flesh and blood brains like modern-day Dr Frankensteins.

They are using powerful mainframe computers to 'model' a brain. But, they say, the result will be just the same.

Two years ago, a team at IBM's Almaden research lab at Nevada University used a BlueGene/L Supercomputer to model half a mouse brain.

Half a mouse brain consists of about eight million neurons, each of which can form around 8,000 links with neighbouring cells.

Creating a virtual version of this pushes a computer to the limit, even machines which, like the BlueGene, can perform 20trillion calculations a second.

The 'mouse' simulation was run for about ten seconds at a speed a tenth as fast as an actual rodent brain operates. Nevertheless, the scientists said they detected tell-tale patterns believed to correspond with the 'thoughts' seen by scanners in real-life mouse brains.

It is just possible a fleeting, mousey, 'consciousness' emerged in the mind of this machine. But building a thinking, remembering human mind is more difficult. Many neuroscientists claim the human brain is too complicated to copy.

'Turning it off might be seen as murder'

Markram's team is undaunted. They are using one of the most powerful computers in the world to replicate the actions of the 100billion neurons in the human brain. It is this approach - essentially copying how a brain works without necessarily understanding all of its actions - that will lead to success, the team hopes. And if so, what then?

Well, a mind, however fleeting and however shorn of the inevitable complexities and nuances that come from being embedded in a body, is still a mind, a 'person'. We would effectively have created a 'brain in a vat'. Conscious, aware, capable of feeling, pain, desire. And probably terrified.

And if it were modelled on a human brain, we would then have real ethical dilemmas. If our 'brain' - effectively just a piece of extremely impressive computer software - could be said to know it exists, then do we assign it rights?

Would turning it off constitute murder? Would performing experiments upon it constitute torture?

And there are other questions, too, questions at the centre of the nurture versus nature debate. Would this human mind, for example, automatically feel guilt or would it need to be 'taught' a sense of morality first? And how would it respond to religion? Indeed, are these questions that a human mind asks of its own accord, or must it be taught to ask them first?

Thankfully, we are probably a long way from having to confront these issues. It is important to stress that not one scientist has provided anything like a convincing explanation for how the brain works, let alone shown for sure that it would be possible to replicate this in a machine.

Not one computer or robot has come near passing the famous 'Turing Test', devised by the brilliant Cambridge scientist Alan Turing in 1950, to prove whether a machine could think.

It is a simple test in which someone is asked to communicate, using a screen and keyboard, with a computer trying to mimic a human, and another, real human. If the judge cannot tell the machine from the other person, the computer has 'passed' the test. So far, every computer we have built has failed.

Yet, if the Blue Brain project succeeds, in a few decades - perhaps sooner - we will be looking at the creation of a new intelligent lifeform on Earth. And the ethical dilemmas we face when it comes to experimenting on animals in the name of science will pale into insignificance when faced with the potential torments of our new machine mind.

Thursday, December 18, 2008

Keyboards, DRM to become scarce in 2012

http://tech.yahoo.com/news/cnet/20081215/tc_cnet/83011138631012289476

Survey: Keyboards, DRM to become scarce in 2012
Posted on Sun Dec 14, 2008

Step aside, keyboards, laptops, and 9-to-5 jobs. A survey of more than 1,000 Internet activists, journalists, and technologists released Sunday speculates that by 2012, those quaint relics of 20th century life will fade away.

It's not a formal survey of the sort that, say, political pollsters use. Nor are computer journalists especially known for their prognosticative abilities. Still, the Pew Internet and American Life Project hopes the effort will provide a glimpse of the best current thinking about how online life will evolve in the next decade or so.

Lee Rainie and the other Pew researchers asked their survey respondents to respond to a series of questions about 2020 future scenarios, including whether the mobile phone will be the "primary" Internet connection (most agreed), whether copy protection will flourish (most disagreed), and whether transparency "heightens individual integrity and forgiveness (evenly split).

The rough consensus was that "few lines divide professional time from personal time," and that professionals are happy with the way work and play are "seamlessly integrated in most of these workers' lives."

Another, which also met with broad agreement: "Talk and touch are common technology interfaces. People have adjusted to hearing individuals dictating information in public to their computing devices. In addition 'haptic' technologies based on touch feedback have been fully developed, so, for instance, a small handheld Internet appliance allows you to display and use a full-size virtual keyboard on any flat surface for those moments when you would prefer not to talk aloud to your networked computer."

One respondent was Google chief economist Hal Varian, who said: "The big problem with the cell phone is the (user interface), particularly on the data side. We are waiting for a breakthrough."

Wednesday, November 26, 2008

The Original Computer!!!!

Memory was something you lost with age
An application was for employment
A program was a TV show
A cursor used profanity

A keyboard was a piano
A web was a spider's home
A virus was the flu
A CD was a bank account
A hard drive was a long trip on the road
A mouse pad was where a mouse lived

And if you had a 3 inch floppy...

You just hoped nobody ever found out!?!