Showing posts with label Ferrari. Show all posts
Showing posts with label Ferrari. Show all posts

Saturday, August 1, 2009

The Tucker That Time Forgot

Thanks to Susie Bright...


http://www.nytimes.com/2009/07/26/automobiles/collectibles/26tucker.html

Collecting
The Tucker That Time Forgot
Ian Mullarney for The New York Times

This story can have many different endings. Some of the plucky startups, like Ferrari and Honda, endure, and their cars become the stuff of legend. Many more — Bricklin and DeLorean, for example — drop out of sight before gaining a commercial foothold.

Among the failures is one of the most fascinating chapters of American automotive history, the story of Preston Tucker and his attempt to break into a market dominated by Detroit’s Big Three in the years after World War II.

Though the Tucker had long been out of the public eye, interest in the against-the-grain entrepreneur who built it was resurrected by a 1988 film directed by Francis Ford Coppola. “Tucker: The Man and His Dream” depicted Tucker’s enterprise crushed by the combined power of the federal government and the business interests aligned against him.

Now the famously controversial marque is about to get another turn in the spotlight, with the completion of a Tucker convertible in Wisconsin that some enthusiasts have said was a secret prototype for a planned new model.

While much of the Tucker saga is steeped in myth and intrigue, a great deal is known about the 1948 models Tucker actually produced: one hand-built prototype, known as the Tin Goose, and 35 of the sleek Tucker 48 sedans, best remembered for their distinctive third headlight in the center of the front end that was designed to swivel with the steering.

During the 1950s, 16 more of the cars were assembled from leftover parts. These later vehicles, built using factory designs and specifications, are widely accepted as the genuine article, barely less sought-after than any of the originals. All told, 46 of the Tucker four-door sedans are believed to remain.

Surviving Tuckers are worth amounts approaching, and in some cases, exceeding $1 million.

Over the years, there had been whispers here and there, a few mentions in books and articles, about a mysterious convertible that Tucker and his crew had started working on in the days before he was forced to shut down operations in 1949.

But that’s all they were, just tantalizing hints. Few people knowledgeable about Tucker’s history took the stories seriously.

The widespread doubt added to the surprise that Justin Cole, a classic car restorer in Madison, Wis., felt at a car show last September when a collector mentioned to him a pending deal involving a Tucker convertible.

In this complex swap, the collector, Allan Reinert of Burlington, Wis., was to transfer the convertible Tucker to another collector in return for cars and cash. A 1957 Corvette that Mr. Cole was trying to sell was part of the transaction. The man who wanted the Tucker would be sending Mr. Cole a check for the Corvette, which Mr. Cole would then deliver to Mr. Reinert as partial payment for the Tucker convertible.

“I had never heard of a convertible Tucker,” Mr. Cole said, “so I asked him to tell me more about it, and the more he went into the details, the more he caught my attention — things like the correct Franklin engine and Cord transmission, and a frame made of the thickest steel of any Tucker in existence.

“I wanted to believe what he was telling me, but it was very hard to believe. So I went out to Allen’s place and looked into his garage. I saw what I needed to see.”

Significantly, there were only two doors, not the four that all the other Tuckers had, and the doors were longer than those of Tucker sedans. Moreover, Mr. Cole said, the frame had been fabricated of much thicker steel than other frames, and it was reinforced with tubular steel welded inside the box assembly. Many of the parts were stamped with the number 57.

When a check for the Corvette still hadn’t arrived after several days, Mr. Reinert decided to sell the convertible to Mr. Cole instead of to his earlier customer. He said he had wanted $750,000 for the frame and two trailer loads of parts, but agreed to sell it for a total of $475,000, which included the value of the ’57 Corvette, a ’54 Corvette and a 2003 Ford Thunderbird. Mr. Cole estimated the combined values of those three cars at around $240,000.

Since then, Mr. Cole and his crew have put about 1,500 hours into restoration of the car, working with the parts that came from Mr. Reinert. A few sheet-metal panels at the rear of the body, including the decklid and a filler panel, had to be fabricated.

Mr. Cole said he anticipated finishing the car in August and showing the car on Sept. 13 at the Fairfield County Concours d’Élégance in Westport, Conn.

The closer his shop, Benchmark Classics, gets to completing the restoration, the louder the chorus of doubters becomes, with some of the most vocal objections being raised on the forum of the Tucker Automobile Club of America’s Web site, tuckerclub.org. Many participants in that forum say they believe that Preston Tucker never intended to produce a convertible and that Mr. Cole is engaging in an elaborate hoax.

Both Mr. Cole and Mr. Reinert say they are surprised at the vehemence of the objections. They say they have eye-witness accounts, some in the form of affidavits that have been posted on a Web site created for the convertible project at tuckerconvertible.com, from people who had seen the drawings, reinforced frame, factory number stampings — and the car being prepared as a convertible — long before Mr. Reinert acquired it.

One such person, John Walczak, a 60-year-old retired banker from Woodstock, Ill., said he had seen the uncompleted car as a convertible in a Milwaukee machine shop in 1971 or 1972. Also, he said, he saw full-scale engineering drawings — bearing the stamp of the Tucker Corporation — of the car as a convertible.

Jerry Renner, now the owner of a motorcycle shop in Arbor Vitae, Wis., said that Mr. Reinert had brought the frame and body parts for restoration help in the late 1980s. Mr. Renner added that while the project was in his shop, he had been visited by two former Tucker employees who recognized it as an experimental convertible begun in the Tucker factory months before it closed.

Mr. Cole said that his car was no different in authenticity from any of the 16 Tuckers built from leftover parts after the factory closed, and that it should be seen as the legitimately final chapter in the strange story of Preston Tucker’s attempt to create a competing automobile brand in the United States.

“In a way, I am a little like Preston Tucker himself,” Mr. Cole said. “It seems like everyone is against me, but I will not back down. I will finish this project.”

An earlier version of this article misstated the condition of the Tucker's frame when Justin Cole bought it. The frame had been restored and was not rusted.

A version of this article appeared in print on July 26, 2009, on page AU1 of the New York edition.


Thursday, October 30, 2008

2009 Ferrari California

http://www.roadandtrack.com/article.asp?section_id=10&article_id=7132

2009 Ferrari California
A ripping front-mounted V-8 and a dual-clutch transmission highlight the Ferrari California.
By Mike Monticello

Talk about dragging the launch of a car out! The first official photos of the Ferrari California were published months ago. But here at the Paris show is the California's true world premier. And it's worth the wait to see it in the flesh. From a fully retractable hardtop to a dual-clutch transmission to the first-ever production Ferrari with a front-mounted V-8, the Ferrari California is packed with the latest and greatest from the engineers in Maranello...despite the fact the California is not Ferrari's flagship model.

Ferrari says the California "is aimed at owners who desire a car which embodies everything the Prancing Horse represents in terms of sporty design and innovation, but also seek a car with greater versatility than ever." This newest prancing horse is not a "baby Ferrari." It is, in fact, a brand-new model complementing, and similar in size to, the racier F430 — except the California has more flexibility in packaging. In addition to having a power retractable hardtop, the California can be ordered in a 2+2 configuration — children seating only — or for more storage space for weekend outings. There is even a trunk pass-through for skis for those who want to hit the slopes in the winter.

Despite a raft of new technologies, the California doesn't forget Ferrari's past. The car's styling uses several nostalgic elements from the Ferrari 250 GT California Spyder from the late 1950s and early 1960s. Those elements include the large air intake on the hood, the side gills just aft of the front wheels, near identical grillework and similarly swoopy rear fenders. And photos don't do this car justice — we must say, the Ferrari California looks absolutely stunning in person.

Unlike the Ferrari Superamerica from a few years back, which featured a roof that simply flipped backward, the California will come only as a true retractable hardtop; when the top is down, the rear deck is completely flat — just like the Mercedes-Benz SL. The top is slick in its operation, and only takes 14 seconds to go from open to fully closed.

As with any Ferrari, the engine is the star. The 4.3-liter direct-injected flat-crank V-8 produces 460 bhp. Even more important is the car's use of Ferrari's first dual-clutch gearbox with not six speeds, as on every other recent Ferrari, but seven forward gears. Ferrari claims the California will be able to hit 100 km/h (62 mph) in less than 4 seconds.

In another dramatic move, Ferrari has swapped out its traditional double-wishbone suspension at the rear for a multilink setup on the California. And those amazing (but incredibly expensive, lightweight and fade-resistant) Brembo carbon-ceramic brake discs seen on so many Ferraris these days? Standard issue on the California.

Ferrari started production of the California late this summer in a brand-new building in Maranello. It will be on sale in Europe by the end of the year. U.S. sales will follow later, probably as a 2009 model and priced in the range of the F430.

Saturday, May 10, 2008

Online Play Kicks Grand Theft Auto Into Overdrive

http://www.wired.com/gaming/gamingreviews/commentary/games/2008/05/gamesfrontiers_0506

Online Play Kicks Grand Theft Auto IV Into Overdrive
Clive Thompson
05.06.08

Multiplayer missions provide unexpected and seemingly endless ways to experience Liberty City.

Liberty City has always been a strangely lonely place.

Sure, there have always been plenty of virtual citizens in the various Grand Theft Auto cities crafted by Rockstar Games. You were constantly running into caustic gangsters, cynical cops and old folks with walkers who dove out of the way when you rolled up on the sidewalk.

But there were never any other real people there -- no live humans. In meatspace terms, when you played GTA, you played alone. It was always a single-player game: no multiplayer mode, and not even an option to engage in co-op thuggery alongside a friend.

When you think about it, this is superweird. The first GTA debuted in 2001, right around the time that games were moving aggressively online. We were constantly told that artificial-intelligence characters were too stilted -- that the only way to have realistic, unpredictable play was to let gamers engage with other folks online. Hey, Halo proved that online play could extend the shelf life of a console game for, like, 19 years or something, right?

Yet GTA remained stubbornly, even defiantly, single-player. It was as if the Rockstar designers were so proud of their painstakingly crafted metropolises that they didn't want any other messy, mostly-big-bags-of-water humans in there screwing things up.

Until GTA IV arrived -- and Liberty City went online. So I duly logged in, wondering, What the heck is this going to be like? Do I need other people in here? Do I want other people in here?

It turns out that I do, and I do. For my first game, I headed into Hangman's Noose mode, where you team up with other players to accomplish a mission -- in this case, meeting up with a crime boss at the airport and keeping the cops away from him.

It felt like being in a Twilight Zone version of Grand Theft Auto. Everything was the same, but ... different. Much as aficionados of multiplayer gaming would have predicted, my teammates pulled off some hilariously unexpected moves: They'd drive in more spastic or more cunningly accurate patterns than I'd ever seen -- or attempted -- inside the game; they'd perform seemingly kamikaze moves with an AK-47 that the artificial intelligence would never have dared.

Better yet, multiplayer missions give you some subtle yet fascinating new ways to experience the city. At one point, two partners and I piled into a Ferrari while another of my teammates raced across the city. Since I didn't have to drive, I was able to enjoy some sightseeing -- zooming my camera around to different, Hollywood-like angles -- that was never possible when I was the one steering.

The sheer scale of Liberty City makes for online console play that's far more open-ended than anything I'd ever before seen. Most console multiplayer gaming takes place on fairly small maps. But with the mission modes of GTA IV, you're given a really big chunk of sandbox to play in, so there are seemingly zillions of different ways your teammates can accomplish a mission.

This leads to some quite funny incidents. During one mission, one of my partners and I arrived at a waterfront checkpoint -- him in a battered van, me in a sports car. We got out of our vehicles wondering, Hey, where's the third member of our team? So we stood around for two or three minutes, puzzled, admiring the morning sunshine. Suddenly, off in the distance, we saw a car racing toward us. It was a cop car -- and it was on fire. Our third team member emerged triumphantly. I'm still wondering what the hell happened to him.

There are 15 different modes of online play, most of which are pretty good. One clear winner is GTA Race, which blends car racing with combat: You can assault one another's vehicles, and even carjack one another. The result is exquisite madness, with drivers jumping out of wrecked compact cars and in 18-wheel trucks, then tearing off down crowded sidewalks while followed by lowriders hurling Molotov cocktails. If, like me, you're a subpar driver, you can simply abandon the goal and become a machine of revenge -- setting up a roadblock, waiting for other drivers to approach, then blasting them to pieces. This is food for the soul.

Other modes, however, are more of a letdown. I found the death-match games underwhelming, in part because GTA's targeting system isn't very fluid, but also because the maps weren't well designed. They possess few of the nooks and crannies you get in a great Call of Duty or Halo map.

Overall, though, GTA IV will make you glad that Rockstar finally let other people into Grand Theft Auto's world. This city's big enough for the both of us.
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.

Friday, November 9, 2007

Abu Dhabi begins work on Ferrari theme park

http://news.yahoo.com/s/afp/20071103/lf_afp/uaeitalyautoferrarileisure_071103181816

Abu Dhabi begins work on Ferrari theme park
Sat Nov 3, 2007

Abu Dhabi on Saturday began work on building the world's first Ferrari theme park, another step in the wealthy Gulf emirate's ambition to become a global centre for leisure, sport and culture.

A ceremony was held for the laying of the project's first foundation stone on Yas Island off the coast of the capital of the United Arab Emirates, project developer ALDAR said.

The 250,000-square-metre (62-acre) park is set for completion in 2009.

It will include a motor circuit which is to host the emirate's first F1 Grand Prix in the same year, as well as roller coasters, multi-media theatres and automobile displays, ALDAR said in a statement.

An investment group owned by the government of oil-rich Abu Dhabi in July bought a five percent stake in Ferrari for 114 million dollars.

Warner Brothers announced in September it plans to open its own theme park in Abu Dhabi, which is already developing a satellite Louvre museum and staged its first international film festival earlier this year.

Abu Dhabi is one of seven emirates that make up the UAE, which also includes Dubai.

The booming city-state of Dubai has its own grand cultural aspirations. It already hosts an annual international film festival that is attended by high-profile Hollywood stars.

Earlier this year, Cirque du Soleil announced it would stage a permanent show on a huge artificial island off Dubai, and Universal Studios plans to build a theme park in the emirate at a cost of more than two billion dollars.