http://www.nytimes.com/2008/02/25/technology/25game-web.html
February 25, 2008
Electronic Arts Offers $2 Billion for Take-Two
By ANDREW ROSS SORKIN and SETH SCHIESEL
Electronic Arts, the video gaming giant, made an unsolicited $2 billion bid on Sunday for rival Take-Two Interactive, publisher of the Grand Theft Auto franchise, a deal that would further a wave of consolidation in the rapidly growing industry.
Electronic Arts, which publishes hit games like the Madden N.F.L. and Need for Speed series, offered to pay $26 a share for Take-Two, a 50 percent premium over its share price of $17.36 on Friday. The offer was made publicly after a series of private offers to Take-Two were rejected by its board.
Electronic Arts approached Take Two with a $26-a-share offer on Feb. 19, up from $25 share it initially offered on Feb. 15.
The timing of the bid appears to be an attempt to acquire Take-Two before it releases what is widely expected to be the top-selling game of 2008, the fourth installment of the crime thriller Grand Theft Auto. The Grand Theft Auto franchise, Take-Two’s crown jewel, has sold more than 60 million copies since Grand Theft Auto III took the game industry by storm in 2001.
Through its Rockstar subsidiary, Take-Two is scheduled to release the game on April 29 for Microsoft’s Xbox 360 and Sony’s PlayStation 3 consoles. If it lives up to consumers’ expectations, the game is expected to sell 10 million copies or more by the end of the year, which would almost certainly make Take-Two more expensive.
Electronic Art’s dominance has been strongly challenged by Activision. Not only has Activision had a recent string of hits, notably Guitar Hero, it also recently agreed to buy Vivendi’s game division to form a company called Activision Blizzard.
At the same time, E.A. has endured a growing chorus of criticism from some investors who say the company has lost its creative and innovative edge.
There is little doubt that E.A. remains the juggernaut of the video game industry. But it has come to rely heavily on sequels.
A merger with Take-Two would be a union of two vastly different companies. E.A. has a reputation for steady growth and fiscal discipline, while Take-Two is known as a mercurial one-hit wonder.
Electronic Arts said it was making its offer public to “bring its proposal to the attention of all Take-Two shareholders.” In a telephone interview on Sunday, Electronic Arts’ chief executive, John Riccitiello, said, “It is an enormous premium,” suggesting that rather than consider the offer hostile, “We think of ourselves as a ‘white knight.’ ”
Take-Two was far less generous. In a statement, Strauss Zelnick, the company’s chairman, said, “Electronic Arts’ proposal provides insufficient value to our shareholders and comes at absolutely the wrong time given the crucial initiatives under way at the company,” referring to the new Grand Theft Auto and other products.
Mr. Riccitiello said, however, he believed that Take-Two’s stock price already reflected an expectation among investors that Grand Theft Auto IV would be a success, and that Take-Two would become less valuable to E.A. after the game’s introduction than it was now.
Mr. Riccitiello said his offer’s timing reflected a desire to integrate Take-Two’s operations with E.A.’s before the all-important holiday shopping season. He said he had formed a relationship in recent years with Sam Houser, one of Rockstar’s founders, but added that he had avoided contacting Mr. Houser while pursuing his negotiations with Mr. Zelnick.
Mr. Zelnick said that Take-Two had offered to initiate discussions with Electronic Arts on April 30, the the day after Grand Theft Auto IV was scheduled for release. “We believe this offer demonstrated our commitment to pursuing all avenues to maximize stockholder value, while we believe that E.A.’s refusal to entertain this path is evidence of their desire to acquire Take-Two at a significant discount,” he said.Mr. Riccitiello refused to speculate about what steps he would take next, but it is possible that Electronic Arts could pursue a proxy contest to oust the board.
Over the next several weeks, Mr. Riccitiello’s main challenge will be to persuade investors to accept the deal and convince employees that Electronic Arts will respect the creative autonomy of Take-Two’s various development teams. Over the last decade, E.A. has acquired many high-profile game studios, including Westwood (the Command & Conquer series), Bullfrog Productions (Populous) and Origin Systems (Ultima), which essentially dissolved after Electronic Arts tried to direct and homogenize their creative output.
Any deal for Take-Two would be largely empty if Take-Two teams like Rockstar and Ken Levine’s group at 2K Boston, which recently released the acclaimed game BioShock, were to depart rather than work for E.A.
Mr. Riccitiello seems aware of the danger and is taking steps to convince the game industry of E.A.’s newfound respect for creative talent. At a well-received speech at an industry conference in Las Vegas earlier this month Mr. Riccitiello promised that in future deals, Electronic Arts would avoid killing the creative golden goose as it has in the past.
Matt Richtel contributed reporting.
Showing posts with label Guitar Hero III. Show all posts
Showing posts with label Guitar Hero III. Show all posts
Wednesday, February 27, 2008
Friday, November 2, 2007
Guitar Hero III: Five Reasons to Rock
http://videogames.yahoo.com/events/guitar-hero-3/guitar-hero-iii-five-reasons-to-rock/535232
Guitar Hero III: Five Reasons to Rock
Gaming's biggest arena tour is about to hit your town. Here are some details to chew on while you stand in line for a ticket.
by Russ Fischer
1. Better Than A New Drummer
Tony Hawk developers Neversoft were so into Guitar Hero while creating Project 8 that they were hired to make this third game after original publisher Harmonix was snapped up by EA. With loads of experience pushing established ideas forward, Neversoft has kept the game's classic elements and added new details to the user interface and player characters.
2. Mode-tacular!
Co-op gameplay has been given its own career mode, and you can finally play co-op online as well. Contentious players can check the Battle Mode, where axe-handlers face off playing identical tracks and earning attacks with Star Power. Unleash these devious deals against your opponent to break their concentration. You can make single notes appear as chords, overload the amp to make their screen shake, or even force the dreaded (rightys to) lefty flip.
3. SoundScan
Complaints against some of Guitar Hero II's song choices were heard loud and clear, and while there's still plenty of metal (Slayer, oh yeah!) there are also more genuine guitar hero choices like Eric Johnson, Sonic Youth, Living Color, and the reappearance of Stevie Ray Vaughn. More than 70 percent of the tracks are performed by the original artist. Of the three "holy grail" bands, AC/DC Metallica and Led Zepplin, one is finally on board. You'll be able to rock the master track to Metallica's 'One' along with all the other goodness.
4. Play The Pros
Guitar Hero is no longer confined to the realm of pure fantasy; now it's only partial fantasy with the inclusion of real-world rockers like Slash and Tom Morello. (Oh, and Brett Michaels.) Slash and Morello will be two of the game's three bosses, against whom you'll have to face off in the biggest battles of your career. They even recorded new music for their confrontations. The third battle will be against the most pro player of all, the guy that everyone from classic blues legends to Ralph Macchio have taken on: the Devil. If you can guess that battle, you're probably a Charlie Daniels fan.
5. It's All Wireless
No more being tethered to the amp, er, console, by a cord that's too short for rocking. Activision broke through Microsoft's resistance to third-party wireless controllers and so the Gibson Les Paul controller, with a removable neck for easier travel, will be wireless on all consoles. (The PS2 gets its own wireless controller modeled on the Kramer Pacer.) Special bonus for Wii players: by slotting the remote into the guitar, you'll hear extra sounds pumped through the remote's speaker.
Posted: 24 Oct 2007
Guitar Hero III: Five Reasons to Rock
Gaming's biggest arena tour is about to hit your town. Here are some details to chew on while you stand in line for a ticket.
by Russ Fischer
1. Better Than A New Drummer
Tony Hawk developers Neversoft were so into Guitar Hero while creating Project 8 that they were hired to make this third game after original publisher Harmonix was snapped up by EA. With loads of experience pushing established ideas forward, Neversoft has kept the game's classic elements and added new details to the user interface and player characters.
2. Mode-tacular!
Co-op gameplay has been given its own career mode, and you can finally play co-op online as well. Contentious players can check the Battle Mode, where axe-handlers face off playing identical tracks and earning attacks with Star Power. Unleash these devious deals against your opponent to break their concentration. You can make single notes appear as chords, overload the amp to make their screen shake, or even force the dreaded (rightys to) lefty flip.
3. SoundScan
Complaints against some of Guitar Hero II's song choices were heard loud and clear, and while there's still plenty of metal (Slayer, oh yeah!) there are also more genuine guitar hero choices like Eric Johnson, Sonic Youth, Living Color, and the reappearance of Stevie Ray Vaughn. More than 70 percent of the tracks are performed by the original artist. Of the three "holy grail" bands, AC/DC Metallica and Led Zepplin, one is finally on board. You'll be able to rock the master track to Metallica's 'One' along with all the other goodness.
4. Play The Pros
Guitar Hero is no longer confined to the realm of pure fantasy; now it's only partial fantasy with the inclusion of real-world rockers like Slash and Tom Morello. (Oh, and Brett Michaels.) Slash and Morello will be two of the game's three bosses, against whom you'll have to face off in the biggest battles of your career. They even recorded new music for their confrontations. The third battle will be against the most pro player of all, the guy that everyone from classic blues legends to Ralph Macchio have taken on: the Devil. If you can guess that battle, you're probably a Charlie Daniels fan.
5. It's All Wireless
No more being tethered to the amp, er, console, by a cord that's too short for rocking. Activision broke through Microsoft's resistance to third-party wireless controllers and so the Gibson Les Paul controller, with a removable neck for easier travel, will be wireless on all consoles. (The PS2 gets its own wireless controller modeled on the Kramer Pacer.) Special bonus for Wii players: by slotting the remote into the guitar, you'll hear extra sounds pumped through the remote's speaker.
Posted: 24 Oct 2007
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