Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Saturday, November 24, 2012

PlayStation 4 won’t play PS3 games


PlayStation 4 won’t play PS3 games, will stream classics through Gaikai
Anthony John Agnello
November 16, 2012
http://www.digitaltrends.com/gaming/report-playstation-4-wont-play-ps3-games-will-stream-classics-through-gaikai

New details about the PlayStation 3's successor: First, Orbis isn't the final name, but PlayStation 4 is out. Second, games will look like Lucasarts' Star Wars: 1313. Finally, no backwards compatibility in the new console but classics will be in the cloud.

While the PlayStation 3 celebrates a major milestone even as its sun starts to fade, rumors about the heir to the PlayStation throne continue to leak out of the game development world. The latest details about the fourth generation machine come from Europe, shedding new light on how the PlayStation 4 or Orbis will support 4K resolution output, how used games will be handled by the console, and just how Sony will leverage the recently purchased Gaikai cloud-gaming service in its machine.

British magazine PSM3 (the details of which were reprinted by German website The G Net) provides a wealth of new information to supplement a recent story about the console that confirmed Sony will not call its console PlayStation 4. The reason: The Japanese word for 4 is “shi,” which also happens to mean death. While it might seem silly to break from nearly two decades of successful branding because a two words sound alike, it’s important to remember how branding has negatively affected the Xbox and Xbox 360 in Japan. Where “X” marks the spot in the US, it’s a negative sign in Japanese culture. (Hence why the circle button on PlayStation controllers is used to confirm most actions in Japanese games, not the X button like in the US.)

PSM3’s source claims that the device, which Sony refers to by the codename Orbis, will play games that look similar to recent tech demos for games like Star Wars 1313 and Square-Enix’s Agni’s Philosophy demo. These games, however, will not run in 4K resolution as has been hinted at in the past. If 4K playback support does make it into the final version of the fourth generation PlayStation, it will be for video.

Sony will be taking more severe measures against piracy. Previous rumors about the Orbis suggested that Sony might try to block used, disc-based games from working on the console. This new report claims that it will do so by linking each individual game to a specific PlayStation Network account.

Unlike past Sony consoles, Orbis will not have backwards compatibility with PlayStation 3, at least not with Blu-ray disc games. Sony will instead offer classic games through a cloud-based streaming service run through Gaikai’s infrastructure.

Of all the rumors surrounding the next PlayStation, its lack of backwards compatibility is the most disappointing. PlayStation creator Ken Kutaragi was insistent that every PlayStation made be able to play the previous consoles’ discs at a hardware level. Obviously Sony started moving away from this philosophy swiftly with the very first hardware revisions of the PlayStation 3, but it’s still sad.

The PlayStation 4, Orbis, or whatever Sony decides to name it, is expected to debut at E3 2013.

Saturday, November 17, 2012

Why console gaming is dying


By Blake Snow, Special to CNN
11-9-2012
http://www.cnn.com/2012/11/09/tech/gaming-gadgets/console-gaming-dead/index.html

STORY HIGHLIGHTS
Dedicated gaming sales, including traditional consoles, are in a four-year tailspin
Rise of casual and social gaming and waning consumer interest are affecting consoles
Despite this, Nintendo will release its new Wii U console later this month

(CNN) -- If console gaming were a first-person shooter, it would be taking heavy fire right now. A red hue would envelop the viewable screen from all sides, an ominous sign of spilled blood.

Or worse, near-death.

Despite this, Nintendo will release its new Wii U console on November 18, ushering in the eighth and possibly last generation of traditional home consoles as we know them.

Consider this: Dedicated gaming sales — including living-room consoles and handhelds — are in the midst of a four-year tailspin. You might say that's because of a bad economy, but then you'd have to explain why movie revenue and cable TV subscriptions have largely stayed the same.

Or why music sales, gutted by online streaming and piracy, have held up better than slumping sales of console games. Or why the popularity of social, mobile and PC games have skyrocketed to unthinkable heights.

The problem seems to be isolated to dedicated video games. Video game industry sales in the United States, including game discs, consoles and accessories, were down 24% in September when compared with the same period last year. Many experts believe these decreases in profits, the rise of casual and social gaming and waning consumer interest are affecting makers of the three big living-room consoles: Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's Wii.

So is this it then? Is the death of dedicated gaming upon us? In a word, no.

"I bristle when people suggest as much," says Adrian Crook, a game design consultant. "Consoles will grow again and will never go away."

But today's dedicated gaming business is arguably in its most tumultuous period since the 1983 gaming collapse. It's nowhere near ruin yet, thanks to big franchises like "Call of Duty," "Madden," and a select few mainstream console games. But the console's influence is waning, and there's uncertainty about its future.

Here's where the shots at console gaming are coming from, and how the industry might dodge and counter them.

Trojan horses

Since the '80s, console makers have dreamed of using their "dedicated gaming machines" as Trojan horses to further control the living room with a single, proprietary device.

That time has come. Gaming consoles have transformed into entertainment hubs for people to stream movies or YouTube videos. So much, in fact, that gaming consoles no longer are being used primarily for gaming. In fact, "40% of all Xbox activity now is non-game," Microsoft boasts. Amazon and Netflix streaming accounts for most of that, as they do for Wii and PS3.

Combined, game consoles account for half of all Netflix users. This is great news for the movie industry. Not so great for console gaming's bottom line, especially since the industry largely subsidizes consoles now.

In other words, a console isn't helping the gaming industry if it's mainly being used to stream Netflix movies.

Not only that, but gamers' tastes have evolved to include quick, bite-size gaming sessions -- something consoles have never been good at. (Gamers must go to the living room, wait for the console to power on, load the game from the main menu, wait for it to boot.) It's much slower than tapping an icon on the smartphone you already carry in your pocket.

"Most people who liked console games in the past still do today," says Alex Hutchinson, creative director of Ubisoft, "but they're also looking for a wider spread of experiences. I want some games I can play quickly after work or while the kids are asleep and have a short satisfying experience."

As the number of gaming scenarios has increased, so, too, has the number of diehard gamers, says market researcher DFC Intelligence.

"Gamers have not only increased in number, but they are playing on multiple platforms now," says analyst David Cole. "Fewer enthusiasts describe themselves in a single camp such as 'I love Nintendo and hate Sony and Microsoft' or vice versa."

If enthusiasm for a single dedicated machine has waned, however — or at least has been spread thin — then the machine that demands the most attention will invariably suffer. That machine is the console — the one you hold dear to your heart, but probably reach for less than you used to, whether you like to admit it or not.

Creative stagnation?

When it's not taking a backseat to more convenient app gaming, some say the console has stagnated creatively.

"You would think that XBLA (Xbox Live Arcade), PSN (PlayStation Network), and the rise of 'free to play' would have opened a door to smaller games that can take more risks creatively, but right now they're just cut-down versions of box-product games, or retreads of games I played on the SNES (Super Nintendo Entertainment System)," says Hutchinson, referring to the online gaming networks offered by Microsoft and Sony.

"I don't honestly think that someone who didn't want a 2-D platformer 20 years ago is going to wake up today and buy it on XBLA."

In addition, even big-box games have lost some of their visual allure in recent years. What were once graphical leaps in previous generations have now become bunny hops, at least to the average eye.

"People aren't as motivated by cutting-edge graphics as they once were," says Paul Neurath, creative director at Zynga, makers of "FarmVille," "Mafia Wars" and other social games on Facebook.

"Gamers that care intensely about graphics will continue to do so, but I think there are fewer now than there were in the past," he says. "Big leaps in graphics no longer exist. Unless there's some futuristic holographic display or direct brain implement we don't know about, it's hard to get a lot better."

Cole, the gaming analyst, agrees.

"Cutting-edge graphics in the past amounted to nothing more than killer CGI videos that added nothing to gameplay," he said. "That's a problem for an industry that up until recently prided itself on "buy this console because the games look a lot better than the ones you currently own.'"

In that sense, next-generation is no longer "next." We've arrived. Looking back, NES was certainly a step above Atari and imprecise joysticks. SNES and Genesis offered a huge leap in affordable home graphics. PlayStation and N64 immersed players into 3-D worlds replete with camera control. PlayStation 2 and Xbox overcame polygons in favor of rounded and non-jaggy looks. All of these were improvements upon previous generations of gaming systems.

But this current generation of consoles? With the exception of the early Wii years, they've largely offered better-looking versions of games we've already played. There have been a lot of great games to be sure, but fewer must-haves — the kind that truly take the medium into uncharted territory.

Rise of cheap, social gaming

On the other hand, cheap, bite-size games such as "Angry Birds" and "Plants vs. Zombies" have thrived in recent years, ensnaring new players with novel gameplay.

"Virtually all of my clients are in social and mobile sectors, which have totally exploded in the last few years and continue unabated today," says Crook, who previously worked as a console designer.

As such, the demand for games has grown. "It's not so much that gamer interests have changed since the last generation, but that a whole group of new players have started playing games," says Zynga's Neurath. "These people would never have played last-generation console games. They're more into it for the social aspect."

Console makers so far have been ill-equipped to meet this demand, given their lucrative, 30-year-old model of selling games for $50-$60.

The Wii U's handheld controller displays a game during a presentation by developers Ubisoft.

This partly explains why Nintendo, after five years of phenomenal Wii growth, is slumping. Industry experts say they're not in a position to meet the demands of most new social gamers.

We'll soon find out whether the Wii U can revive Nintendo's fortunes. The console's big new feature is a 6.2-inch touchscreen GamePad controller that interacts in creative new ways with the gamers' TV. Wii U players can play together, with one person using a TV screen and the other using the GamePad. A single player also can access additional content on the GamePad that enhances the game on the big screen.

Nintendo declined to comment for this story.

In a struggling economy, consoles also have fallen victim to the cut-rate pricing of games -- something consumers are exceedingly demanding but consoles have yet to offer.

In what has become a successful business model, many developers give away their games for free, then charge players later for status upgrades or gameplay perks.

"Say what you want about freemium, 'nickel and diming' of players, but I'd sooner pay nothing up front and $5 to $10 later than plunk down $60 on a game and hope I like it," says Crook.

Ubisoft's Hutchinson refers to it as a rising "fear" among console gamers. With so many deals to be had elsewhere, a lot of console gamers are making fewer full-price purchases than before.

"The free-to-play model has certainly impacted the industry," agrees Zynga's Neurath.

On top of that, 99¢ iPhone and iPad games are also taking a toll on the perceived value of dedicated gaming systems. Even PC games go on sale for as little as $5-$20 on occasion, a trend that has breathed new life into PC gaming and changed how some of the most ardent gamers value games.

"The business model for a five-year life cycle isn't working for Sony and Microsoft," says Cole. "They spend billions to R&D and market these new systems, they sell them at a loss for the first few years and then they don't really have the software business to make up the cost. They are better getting out of the business entirely rather than go after a five-year life cycle."

How console makers can fight back

In wake of all these changes, what's a console maker to do? What might reinvigorate interest in living-room and dedicated handheld gaming?

A first step would be fresher consoles themselves. The Xbox 360 is 7 years old, while the Wii and the PlayStation 3 are both 6.

Newer motion-controlled gaming systems such as Microsoft's Kinect and Sony's Move, which let players control in-game avatars by moving their arms and legs, have helped sustain interest. But experts say more upgrades are needed.

"New consoles would help, and the rumblings have already started at Microsoft and Sony," Hutchinson says. As if reminded by the lackluster sales of the handheld 3DS and PS Vita gaming systems, he adds, "But I don't know that we really need a new hardware cycle at this point from a creative standpoint."

Zynga's Neurath, who's worked with consoles and PCs since the 8-bit days, says console makers would do well to act more like nontraditional platforms. A new console dubbed Ouya will launch next year with free-to-play games and a $99 launch price, but keep the focus on what its manufacturer calls "TV gaming."

Crook believes there is still plenty of time for traditional console makers to correct their downward trend.

"There will always be a big market for core game systems," he says. "It all comes down to how consoles can get back to taking creative risks again, and what the platforms can do to broaden their markets and offer innovative means of interaction."

Ubisoft's Hutchinson wants console games to deliver more meaningful experiences.

"Games need to explain to players why they made certain artistic decisions, what mood they're setting with their lighting and color choices, and less about the technical features," he says. "We need to offer more experiences that are understandable to people's real lives, either in terms of mechanics or narrative, and attract people who don't read fantasy novels or watch the SyFy channel. Our mechanics are often not the barrier, but our content sometimes is."

The good news for the industry, and for gamers, is that video games in their broadest sense are most definitely here to stay. It's just that the way we access, control and define them has rapidly evolved. Despite the weakening sales of consoles and console games, the growth of mobile, social and PC-based games means that total spending on gaming is actually on the rise.

"Inviting more people to the fun and wonderment of games isn't just good for social games, it's good for the entire industry," says Neurath.

It will likely take at least one more console cycle to gauge the long-term sustainability of dedicated gaming devices, experts say. Their ultimate survival all depends on how well console makers adapt to evolving business models and changing consumer tastes.

Thursday, January 5, 2012

Doh! The top 10 tech 'fails' of 2011

Doug Gross, CNN Thu December 29, 2011
http://www.cnn.com/2011/12/29/tech/web/2011-tech-fails/index.html
Netflix's short-lived plan to split itself into two services didn't go over so well this year. Qwikster?

STORY HIGHLIGHTS
The highs were high but the lows were lower in the tech world in 2011
U.S. Rep. Anthony Weiner makes our top 10 list for using Twitter to send lewd photos
PlayStation outage, "Duke Nukem Forever" and failed tablets also made the cut
It was a rough year for RIM and its BlackBerry, with a handful of "fails"

(CNN) -- Can't win 'em all, can you?

The highs were pretty high in the tech world in 2011, as new gadgets, updates and advances delighted the masses. I mean, Facebook made a change that most people (so far) seemed to actually like. What are the odds?

But the lows were lower. For every moment of digital bliss, it seemed, there was a clunker of equal or greater magnitude.

So, who are we to not rub salt in the wounds of those who got it oh-so-wrong this year?

In fairness, some of these "Doh!" moments came from folks who had otherwise good years. And nobody, not even perennial tech darling Apple, is perfect. (One hard-working journalist even had to write this very story twice after he accidentally deleted it and was forced to start over. Sweet, sweet irony.).

Sure, tech successes are nice. But these social-media miscues, foot-in-mouth e-moves and other digital duds gave us more to talk about in 2011.

Here are our 2011 "Tech Fails of the Year." Feel free to jump in the comments and let us know what we missed.

Weiner on Twitter

In a crowded and competitive field, former U.S. Rep. Anthony Weiner grabs our "What Were You Thinking?" award for this one.

The congressman (we're staying away from name jokes because ... well ... too easy) was being talked up as possibly the next mayor of New York City when his Twitter account was apparently hacked by someone who sent lewd photos to some of his female followers. That's the story Weiner gave, anyway.

Except, as it turned out, that someone was him.

Many of us gave Weiner the benefit of the doubt in the scandal's opening hours. I mean, what public official would be dumb enough to get raunchy on a platform like Twitter, where anyone who wants to can follow your every tweet?

Turns out ...

He wasn't alone. Comedian Gilbert Gottfried tweeted jokes about the Japan tsunami and earthquake that killed more than 15,000 people. Actor and Twitter pioneer Ashton Kutcher posted a hasty tweet defending Penn State coach Joe Paterno -- before, he says, learning the full extent of the school's child-sex scandal. The resulting backlash even led him to quit Twitter, at least temporarily.

But for so badly misunderstanding the public nature of Twitter, for the whirlwind of lies that followed before he fessed up and resigned and ... yes ... for thinking women like it when you send them closeup pictures of your crotch on the Internet, Weiner earns this bulging "Fail."

Go Daddy's SOPA misstep

When the vast majority of the Web's most active players are against something, and when your livelihood depends on the Web's most active players, it's probably best to either go along or keep quiet about it, right?

Not so for Go Daddy, the Web registrar and hosting company known for its titillating TV ads. In December, the company made the ill-fated decision to come out in support of the Stop Online Piracy Act (SOPA).

Google, Yahoo and Facebook are just some of the Internet heavyweights that have lined up to stop the proposed federal law, which would penalize websites that host pirated content. The bill has come under fire from Web-freedom advocates, who say it could dampen online expression.

Go Daddy, which had submitted testimony to Congress in support of the bill, issued a public statement supporting it -- even doubling down with a stronger statement when the Web backlash began.

Fast forward 24 hours and the company -- which had already earned ire in some quarters for its racy (some might say sexist) TV commercials and its founder's penchant for elephant hunting -- changed its mind amid a rash of defections.

Tens of thousands of domains, including more than 50 owned by Wikipedia's Jimmy Wales, were moved from Go Daddy, and that's before a Reddit-organized boycott planned for Friday. Oops.

'Duke Nukem Forever'

When video gamers wait 14 years for a follow-up to one of their favorite titles, they sort of expect it not to suck. In the minds of many, "Duke Nukem Forever" failed that important test.

First announced in 1997, "Forever" was to be a follow-up to a game that got lots of love for good-heartedly pushing the boundaries of sex, violence and naughty language in the emerging field of shooter games.

It was delayed. And delayed. And delayed. What finally emerged in June hit with a thud.

"At best, it can look a few years out of date; at worst, it is a blurry, stuttering mess," wrote CNN's Ravi Hiranand, in what actually was one of the kinder reviews of the game "Playing the game feels like being thrown back into the mid-'90s, and not in a happy, nostalgic sense."

In a post-"Grand Theft Auto" world, maybe waiting "forever" would have been a better idea after all.

The other tablets

As 2011 dawned, it appeared that Apple had created a thriving new space in personal computing with its iPad.

Beginning in January at the Consumer Electronics Show, a host of competing companies stepped forward with their rival tablets. The Motorola Xoom. BlackBerry's PlayBook. Samsung Galaxy Tab. The HP TouchPad.

One problem: Nobody bought them.

Most of the new tablets, many running Google's Android operating system, came in at roughly $500 -- about the same price as Apple's new iPad 2. And the public showed that at that price, they were happy going with the industry leader.

Some tablets got pulled. Others never made it off the production line. HP had some luck selling TouchPads -- after throwing up its hands and slashing prices to fire-sale levels.

One exception. Amazon may have cracked the code late in the year with its Kindle Fire, a smaller, simpler tablet that, at $199, is $300 cheaper than the least-expensive iPad 2.

Game off at PlayStation Network

When roughly 70 million users lose access to your gaming and entertainment network, it's a "fail."

In April, a hacker accessed account information for users of Sony's PlayStation Network, ultimately knocking the network offline in late April. It wasn't completely restored until early June and some gamers lacked access for weeks.

While getting hacked was bad, some users were even madder after Sony took a week from the time of the attack to let them know what happened.

Another, much smaller, attack happened in October. In the end, it looks like most of the network's fans stuck around -- a fact no doubt aided by multiple blockbuster game releases this year.

iPhones and bars don't mix

Seriously, Apple employees?

No ... seriously?

In 2010, the tech world was aflutter after an Apple employee, reportedly celebrating his birthday, lost a prototype of the unreleased iPhone 4 in a California beer hall.

Tech blog Gizmodo bought the phone, showcased it on their site, and touched off a firestorm that included everything from police raids to legal threats.

Well, at least we know that after all of that, it could never possibly happen again.

No ... wait. It happened again.

Tech blog CNET reported that an Appler left a prototype of the iPhone 4S in a Mexican bar and restaurant in San Francisco.

As our John Sutter wrote: "Here's a theory: Maybe there's some sort of connection between drinking and losing things?"

Netflix-Qwikster

Netflix, the Web's most popular movie-rental service, first rattled some customers by raising prices in July.

Then, in September, the company announced it was, basically, splitting itself in half. Web-streaming video would still come from Netflix. DVD-by-mail rentals would come from a separate company.

Called ... "Qwikster."

Where to start here? Customers who wanted both services complained about having to set up and maintain two different accounts on two different websites. Then there was the new name, which felt dated (Napster and Friendster, anyone?) and like it was spat out by some zany-misspelled-startup name generator.

Oh yeah ... and there was the fact that the "Qwikster" Twitter handle was already owned by a guy whose avatar was a weed-smoking Elmo muppet.

Chris Taylor, of Mashable, questioned whether Qwikster was "the worst product launch since New Coke."

It didn't even last as long as that syrupy mistake. About three weeks later, Netflix announced that Qwikster was dead.

PayPal plays Scrooge

Shutting down a fund to give presents to children in need at Christmas? Sounds like something one-percenter Mr. Potter from "It's a Wonderful Life" would endorse.

But that's essentially what Web-payment titan PayPal was doing before getting popped in the nose by the Internet.

Snarky blog Regretsy, when not mocking regrettable craft projects, has long maintained various charity funds. With the holidays approaching, actress and blog runner April Winchell (who writes on the site as "Helen Killer") announced a fund drive to buy toys for 200 children submitted by community members.

It was hugely successful, meeting its fundraising goal in the first 24 hours. Then PayPal, which was processing the donations, stepped in and froze the fund because it said Winchell used a "Donate" button that's supposed to be for nonprofits only.

The Web wasn't pleased.

Winchell used her popular blog to blast PayPal in less-than-friendly terms. Twitter users and other sites amplified the outrage.

A day later, PayPal said it "recognized our error" and even offered to donate to the fund.

God bless us ... every one.

iPhone 4S battery life

OK ... this one never reached the fever pitch that the iPhone 4's antenna problems did last year.

And maybe it's a sign that, when millions of people buy your product in the first few hours it exists, there are bound to be problems.

Despite not being the mythical iPhone 5, the 4S flew out of Apple stores when it was released October 14. But within hours, users started flocking to Apple's support forum to complain their batteries were running out of juice faster than Herman Cain's presidential campaign.

Apple publicly ignored the complaints for a little over two weeks. Then the company issued a statement saying that "a small number of customers" had complained about the battery and that an update to the phone's operating system was on the way.

As with the iPhone 4 "death grip," we'll call this a modest "fail" wrapped inside an epic win. The battery gripes didn't stop Apple from selling an iLoad of the new phones.

Bad year for BlackBerry

Alas, poor BlackBerry.

Research in Motion's crack-like gadget was once synonymous with "smartphone," effectively ushering in the era of messaging, e-mail-checking and other Phone 2.0 behavior.

But, 2011 wasn't kind.

It's bad enough that the iPhone and the rise of the Androids continue to muscle BlackBerrys out of the limelight. Then the BlackBerry PlayBook, RIM's effort in the burgeoning tablet space, arrived with a thud in April.

The capper, however, was an October outage at a data center that caused users to lose messaging ability in parts of Europe, the Middle East, India, Africa, Latin America and North America. (To their credit, RIM ultimately gave away a pile of free apps to the folks affected).

The outage lasted for several days and was the final straw for some users, who abandoned ship for other phones.

Thursday, July 28, 2011

Videogame Next Gen: Coming 2012

Microsoft and Sony were hoping to wait until 2014, but Nintendo has forced them to change their plans. With the Wii U coming out next year, the Xbox 720 and the PlayStation 4 (at least what they're being referred to by Yahoo News) will be released in 2012 as well...
Wii U is pushing the Xbox 720 and PS4 to debut sooner, says Ubisoft CEO
Jeffrey Van Camp
Tue, Jul 19, 2011
http://news.yahoo.com/wii-u-pushing-xbox-720-ps4-debut-sooner-154348071.html

Thursday, May 5, 2011

RIP Norio Ohga

The name may not be familiar, but his influence can't be denied.

From 1982-95, he was CEO of Sony, and during his tenure, he oversaw the $3.4 billion purchase of Hollywood giant Columbia pictures and the development of the Sony Playstation, both of which transformed the electronics firm into a multimedia giant. But perhaps his most important contribution was the development of the Compact Disc. It is Ohga who chose the 75 minute length to the medium, as it was the size to contain Beethoven's Ninth Symphony...

Norio Ohga, former Sony president, dies
23 April 2011
http://www.bbc.co.uk/news/business-13178548

Thursday, December 9, 2010

Wii2 – For and Against

http://wii.ign.com/articles/113/1136075p1.html
Wii2 – For and Against
Nintendo's next console – are we really ready for it? Choose your side.
Australia, November 28, 2010
Patrick Kolan

Nintendo must lead the charge into the next generation of gaming consoles – this much is certain. While Microsoft and Sony place bets on different forms of motion control styles, Nintendo is surely looking at advancing the market even further – looking for the 'next big thing' that will take concepts established by the Wii and put Nintendo even farther ahead of the competition.

With this in mind, we've weighed up strong arguments for and against the release of Wii2 in the near future. Will the Big N carry on in the face of Move and Kinect? Or are we going to see a new paradigm shift just around the bend?

For:

Dated Hardware

The Wii has not aged gracefully – from a strictly visual standpoint – but that is, in many ways, very much intentional on Nintendo's part. The company has always maintained that it was backing away from the constant hardware/graphics treadmill that has plagued and underpinned gaming since day one. That said, further refinements in the areas of social interaction, motion control and even efficient rendering and processing power has made the Wii something of a hidey-hole for cheap and nasty ports, rush-job games and poor franchised titles.

More Direct Competitors

Sony now has Move and Microsoft just launched Kinect – not to mention Apple's touch interface platforms. Clearly the market has embraced the motion control and direct-feedback paradigm in a big way – and all of these competitors are slowly chipping away at Nintendo's mighty empire. Each time a direct competitor emerges, a little more shine is stripped from the Wii, and the platform looks less and less enticing in the eyes of Joe Consumer. The Wii2 might reset the standard and bring the focus back to Nintendo again in the living room.

Third-Party Pressure

The Wii has never traditionally been the lead platform of choice for many developers and, despite Nintendo's insistence, the system still isn't the cash-cow developers hoped it would be. Third party games still rarely sell as well as Nintendo's own franchised titles. While the situation isn't dire, a new console might stimulate development activity and bring the quality of the games back in line with its competitors – perhaps undoing some of the damage done by the glut of shovelware the currently plagues the Wii's library.

Nintendo Favours Half-steps

The Wii2 might well be a half-step forward, rather than another revolution in gameplay. By coupling in HD output, Wii MotionPlus and media streaming services, Nintendo might well do what the DSi did for the ageing DS hardware – refining a proven concept and bringing it more in line with changing market demands.

Nintendo Decides The Next Generation Debut

If the Wii2 is coming, it might well be an entirely new way of approaching games. Nintendo decided to upset the gaming industry with the Wii and DS, and it's through this disruptive approach that Nintendo technically declared a new generation of gaming consoles. The Wii2 might herald the true start of the next generation race – leaving Microsoft and Sony to play catch-up once again. It's a smart approach to take; the goalposts keep moving just as the competition gets its head around your previous efforts.

Against:

3DS

Nintendo has a new trump-card piece of hardware in the Nintendo 3DS handheld. Already garnering major press globally and terrific buzz from within the core gaming community, 3DS itself is a very valid reason for Nintendo to hold back the Wii2. Why dilute interest in 3DS by having to compete with another major Nintendo platform retail within the first year or so of its life?

The Hardware is Still Selling Well

Why rush out the next-generation replacement if the current generation is still doing solid bank? That's the fundamental argument behind this point. The Wii, despite more technically powerful competitors and advancements in the same space, has continued to power forward off the back of a few strong first-party game releases each year. Like DS, Nintendo knows better than to rush out a replacement and risk dampening sales. In fact, if the Wii2 is announced, like the 3DS, we'd expect a tight turnaround between announcement and shelf-date.

With the 3DS and MotionPlus, has Nintendo delayed the launch of the Wii2 indefinitely?

Is the Market Ready?

Motion control has taken the market by storm – and it's taken a few years to really cement itself as a genuine alternative to traditional game controls. Essentially, changing market perception was always going to be a gradual process –but the market's resistance to further change might take years to overcome. Wii2 might not be on the agenda simply because the market might not be as willing to embrace further gameplay refinements and revolutions.

Is Nintendo R&D Ready?

It's entirely possible that Nintendo's internal research and development team are toiling away on new technology and control advancements –and this takes time. If Nintendo isn't entirely confident about next steps forward, or if a suitably worthwhile jump isn't on the cards, it's possible that Nintendo itself might be sitting on Wii2 for the foreseeable future.

No Price Drop ...Yet

Off the back of a recent report from a Nintendo shareholder meeting in Japan, Nintendo has no plans to drop the price of the Wii at retail... yet. That is a strong indicator that Nintendo has no short-term plans to introduce new hardware, simply because it has confidence in the ongoing retail viability of the platform. If and when the price does drop, that might be the best possible indicator that the platform is slowing and Nintendo is gearing up for a new hardware announcement. On that note, IGN'll keep you in the loop as news comes to hand!

Saturday, November 6, 2010

Pinch me — the PlayStation Portable phone is real after all


http://dvice.com/archives/2010/10/pinch-me-the-pl.php

Raymond Wong
Oct 27, 2010
Pinch me — the PlayStation Portable phone is real after all

After years of speculation and drool-worthy fan renderings, the mythical PlayStation Portable phone finally shows its face in what are believed to be real photos of a prototype. This is not the PSP2, but a completely different beast. Sony Ericsson is going to be so pissed when it sees these shots plastered all over the Internet.

Sony Ericsson's PSP phone will reportedly run Android 3.0 and have its own marketplace for downloading apps and games. The most interesting feature about the PSP phone is that it does not have any analog nubs — instead it has a touchpad that is said to have multitouch. Sony's proprietary Memory Stick slot is gone and in its place will be a microSD slot.

The PSP phone is rumored to have a 1Ghz CPU, 512MB of RAM and 1GB of ROM. Screen size is said to be 3.7-inch to 4.1-inch. There also appears to be a camera with an LED flash on the back of the unit. If these specs turn out to be correct, then it looks like the PSP Phone will have the muscle to compete with the best smartphones on the market such as the iPhone 4, Droid X and Samsung Galaxy S. All of those phones sport the same processor speed and amount of RAM. Engadget predicts that the PlayStation phone will be released in 2011.

Sony Ericsson's been trying hard to pull itself out of the gutter as of late with its Xperia smartphones running Android. A handheld game console phone that rivals the iPhone would make great competition, but I don't know if Sony has any steam left anymore. It's download only PSPgo was a complete failure and this thing looks just like it — only with a phone inside. Maybe using Android will help, maybe not. What do you think? Can Sony come up with a winner to fend off the upcoming Nintendo 3DS, iOS devices and those Windows Phone 7 devices with Xbox-quality games or is it about four years too late?

Friday, October 29, 2010

Goodbye Walkman, thanks for the iPod


http://news.cnet.com/8301-13579_3-20020573-37.html

October 25, 2010
Goodbye Walkman, thanks for the iPod
Greg Sandoval

Sony has announced it has finally retired the Walkman cassette tape player, marking the end of one of the most successful consumer gadgets of all time.

Over three decades, Sony sold more than 200 million Walkman tape players.

At least it outlived disco.

By today's standards, the Walkman was clunky. The plastic tape player required frequent replacing of two AA batteries. There was no shuffle. There was no storage to speak of. It could play only the number of songs on the tape. Jumping to a new song tasked an owner with fast-forwarding, an inexact process that meant repeated stops to find the start of the desired tune.

But until July 1, 1979, the day the Walkman went on sale in Japan, people had no concept of portable music--not the kind that Sony offered. Until that day, portable music mostly meant holding a transistor radio up to your ear.

The Walkman dazzled.

Count Steve Jobs among the most impressed, according to John Sculley, Apple's former CEO.

"We used to go visit [Sony founder] Akio Morita and he had really the same kind of high-end standards that Steve did and respect for beautiful products," Sculley said in an excellent interview with Leander Kahney of the Cult of Mac blog. "I remember Akio Morita gave Steve and me each one of the first Sony Walkmans. None of us had ever seen anything like that before because there had never been a product like that...Steve was fascinated by it. The first thing he did with his was take it apart and he looked at every single part. How the fit and finish was done, how it was built."

So, the Walkman's designers likely influenced the eventual concept for the iPod. And what about the Walkman's branding? After the music player became a hit, Sony tried to capitalize by releasing such products as Pressman, Watchman, Scoopman, Discman, and the Walkman MP3 player--which will soldier on. Now, think iPod, iPhone, and iPad.

Of course, Jobs took portable music to a new level, one where even Morita's company couldn't compete. Jobs wrapped his offering around a cohesive and as yet unbeatable combination of hardware, software, and digital retail. Sony knew hardware but was at best so-so in retail and a total disaster at developing software (see Sony Connect).

Some have speculated that Sony's failure to keep up in a segment that the company created was one of the reasons it has given the Walkman such a quiet send off.

Still, the company should be proud. It's unlikely we would have had the iPod without the Walkman and Morita, who helped set music free.

For that, we owe the device and the man a deep and respectful bow.

Greg Sandoval covers media and digital entertainment for CNET News. He is a former reporter for The Washington Post and the Los Angeles Times. E-mail Greg, or follow him on Twitter at @sandoCNET.

Tuesday, October 19, 2010

James Cameron Flirting With 3D 'Cleopatra'


http://www.deadline.com/2010/10/james-cameron-flirting-with-cleopatra

James Cameron Flirting With 3D 'Cleopatra'
MIKE FLEMING | Thursday October 14, 2010

File this one under tantalizingly possible. James Cameron and Sony Pictures Entertainment are exploring the very real possibility that he will direct Angelina Jolie in a 3D version of Cleopatra, an SPE adaptation of the Stacy Schiff book Cleopatra: A Life. Jolie is attached and anxious to make the movie. Scott Rudin, who acquired the book, is producer. The talks are serious but by no means conclusive yet. Meanwhile, Deadline's Nikki Finke reports that Sony Pictures Entertainment Co-Chair Amy Pascal decided to fast-track its PG-13 and 3D Cleopatra project after screenwriter Bran Helgeland wrote what was is being described as a "brilliant script deserving of epic treatment" all about "what the Romans took from Egypt". In addition, Pascal wants to own the Angelina Jolie franchise the same way it owns the franchises of Adam Sandler and Will Smith because "she's a real star who can open a movie by herself" and "she knows she was born to play this part" because it's the "greatest female heroine" that ever lived. Pascal is hoping for a start date in 2011 but has acknowledged that "it won't be cheap" and is calling this her Gone With The Wind epic. Indeed, a project of this size and scope is a huge risk for any studio, especially considering how much attention will be focused on the production and the last time the story of Cleopatra was made into a movie. The Egyptian queen got her big screen closeup in the 1963 film with Elizabeth Taylor in the title role. Joseph L. Mankiewicz directed the film, which started with a $2 million budget that ballooned to $44 million (the equivalent of over $300 million today) not the least because Taylor became ill and almost died. The production nearly bankrupted 20th Century Fox, despite being the year's highest grossing pic with $26 million. However, with James Cameron as director, he has the ability to produce a huge worldwide spectacle where every penny will be on the big screen. He has several of his own projects in the works, including a title called The Dive, but there is no other outside project he is looking at but this one as he develops the Avatar sequel.

Stacy Schiff's biography peels away the layers to reveal the true Cleopatra, a much more interesting woman than the Hollywood version, and, as it turns out, a formidable queen after all, according to reviews. A Pulitzer Prize-winning American nonfiction author and guest columnist for The New York Times, Schiff digs up astonishing and rare facts about the queen that could make the film into an entirely new story. Schiff herself has said about Jolie as Cleoptra, "physically, she's the perfect look, and is hoping for Brad Pitt to play Mark Antony (just as Liz Taylor's then lover, Richard Burton, did in the 1963 epic). "Angelina Jolie radiates grace and power, exactly the qualities that Stacy Schiff finds in her biography of the most intriguing ruler who ever lived," the book's publisher, Little Brown's Michael Pietsch, told reporters.

As for 35-year-old Jolie, she has been a tomb raider and a spy and even a queen (she played Queen Olympias in 2004's Alexander.) But she has had a lifelong fascination with Cleopatra and has always wanted to play the Queen of the Nile. She once told reporters: "I haven’t done a historical epic of that nature and she’s always been fascinating to me because I feel like, as much of her story has been done big, it’s never been done accurately. Not that any movie can get history perfectly well. There is no universal truth to history in some films, but you can get closer and I feel there’s a lot that has been unexplord about her. But there's a lot that would have to come together for that to work." And, as recently as at Sony's Salt premiere in Hollywood, she told reporters "I would be honored" to play Cleopatra in an upcoming new biopic. "But," Jolie added, "we haven't gotten the script yet." But then Helgeland's screenplay came in. Scott Rudin bought the rights to the book envisioning Jolie in the role from the very beginning and later acknowledging that Cleopatra "is being developed for and with Jolie".

Since then, Jolie has been heavily involved in the project. In still another interview, Jolie said, "I will play it differently to Elizabeth Taylor, but I could never be as lovely as she was. We are trying to uncover the truth about her as a leader and not just a sex symbol which she really wasn't -- she didn't have many lovers, maybe only two, and they're men she had children with." Angelina has said she was stunned by what she learned when she started researching Cleopatra. "She was misunderstood and her life story was written wrongly. I always thought her life was very glamorous. Then I read her story and found a different side to her - that she was a mother, leader and an intellect who spoke five languages! Her upbringing also reflected her relationship with Rome -- all that is much more interesting than what she was summed up to be."

The Jolie project isn't the only Cleopatra film to make headlines in recent years. In 2008, director Steven Soderbergh reportedly began developing Cleo, a 3D rock musical version of the Egyptian queen's story with Catherine Zeta-Jones in mind for the title role. The film fell by the wayside.
Cameron has done most of his directing at Fox with Titanic and Avatar, and he is hard at work on a sequel to the latter. As a producer, Cameron is making the Shane Salerno-scripted 3D reboot of Fantastic Voyage for Fox, but he is already working off campus, moonlighting at Universal as producer of At the Mountains of Madness, the adaptation of HP Lovecraft that Guillermo del Toro plans to direct in 3D.

Wednesday, September 30, 2009

Nintendo drops Wii price to $199

http://news.cnet.com/8301-17938_105-10360550-1.html

September 23, 2009
Nintendo drops Wii price to $199
by John P. Falcone

Nintendo has officially announced that the price of the Wii will drop to $199.99, effective on Sunday. The long-rumored $50 price cut comes in the wake of recent price drops for the PlayStation 3 ($299, with built-in Blu-ray player) and Xbox 360 ($299 for the 120GB version with built-in DVD player and Netflix support), which have boosted sales of the Sony and Microsoft consoles. (To date, the Wii remains the best-selling home game console of the three.)

Other than the price cut, there are no other changes to the current Wii bundle--you're still getting the console, along with the Wiimote and Nunchuk controllers and the bundled Wii Sports game. By contrast, there's at least one rumor that the U.K. will get a Wii package that adds the MotionPlus peripheral and Wii Sports Resort to the mix. Meanwhile, white remains the only color choice in North America (Japanese consumers can choose black as well).

Nintendo also took the opportunity to officially announce the release date for New Super Mario Bros. Wii, which had previously been slated for a vague "fall 2009" window. The multiplayer Super Mario game will hit store shelves on November 15.

Monday, August 24, 2009

Sony slashes price of PlayStation 3 by $100

http://www.latimes.com/business/la-fi-playstation19-2009aug19,0,2690520.story

Sony slashes price of PlayStation 3 by $100 to $299
The Japanese electronics giant, which is seeking to boost sales ahead of the crucial holiday shopping season, also unveils a sleeker, thinner model of the game console.
By Alex Pham and Ben Fritz
August 19, 2009

Sony Corp. slashed $100 off the price of its entry-level PlayStation 3 game console to $299 on Tuesday in an effort to goose sales ahead of the crucial holiday shopping season.

The Japanese electronics giant also unveiled a thinner model of the PS3 that packs a 120-gigabyte hard disk drive. The newer model, 36% smaller and 32% lighter than the 80-gigabyte version, is expected to hit store shelves by Sept. 1. The 160-gigabytye PS3 also took a price cut, and is now $399.

"This is a game-changing moment for us," Peter Dille, Sony's senior vice president of marketing, said in an interview. "There's a lot of pent-up demand for the PS3. It's been a tough economy, and a lot of people have been sitting on the fence waiting for the price cut."

The move was widely anticipated by a number of analysts, who said a price cut could help Sony regain momentum.

"A price cut is long overdue on the PS3," Colin Sebastian at Lazard Capital Markets said. "We expect an uplift in unit sales. But the question longer term for Sony is whether they can sustain market share gains, especially when competing platforms, such as the Xbox 360, lower their prices as well."

Although the PlayStation 2 was the dominant console of the last generation of devices, the PS3 so far has lagged behind Microsoft Corp.'s Xbox 360, which has sold more than 30 million units worldwide, and Nintendo Co.'s Wii, which has sold more than 50 million consoles. Sony, meanwhile, has sold roughly 24 million PS3s as of June 30.

One of the main reasons has been the PS3's price: Sony launched the PS3 at $599 in November 2006. It lowered the price two years ago to $399, but that was still more than the Xbox 360, whose entry-level model cost $199, and the Wii, priced at $249.

Sony has maintained that the PS3's built-in Blu-ray disc player justifies the expense.

"Even in the tough economy, families have been reluctant to give up their at-home entertainment," Dille said. "For $299, you're getting a game machine, a Blu-ray player and a 120-gig hard drive you can use to download movies. It's a tremendous value."

Many in Hollywood have been eagerly awaiting a PS3 price cut in hopes it would boost sales of high definition Blu-ray discs at a time when the overall DVD market is contracting.

Blu-ray disc sales rose 91% in the first half of the year to $407 million in the U.S., according to the Digital Entertainment Group, an industry trade organization. However, that's still a tiny percentage of overall consumer spending of $9.73 billion on home entertainment in the same time period. The Blu-ray disc sales also did little to alleviate an overall drop of 13.5% in disc purchases.

alex.pham@latimes.com
ben.fritz@latimes.com

Tuesday, August 18, 2009

Xbox 360 Elite dropping to $299 (finally)?

http://news.cnet.com/8301-17938_105-10308200-1.html

August 12, 2009
Xbox 360 Elite dropping to $299 (finally)?
by Scott Stein

Treat this right now as very likely, but still a rumor--a photo of a catalog page posted to Kotaku shows the 120GB hard drive-and-HDMI Xbox 360 Elite going for $299. The Meijir catalog (a Midwest store chain) in question is slated for August 30, which would mean a nice holiday surprise for future Xbox 360 buyers.

Other rumors have it that the price-dropped Elite and the bare-bones, hard-drive-free Arcade system will be the only 360s left on the market. It's a move that makes sense, since 120GB is not exactly a luxurious amount of storage space anymore, and is far more suitable for the mainstream than a fine-in-2005-but-now-piddling 20GB.

The 360 wasn't the system that most needed a price drop, after all. But then again, Sony might be following close behind with a cheaper (and redesigned) counterpunch of their own.

This leaves the Xbox 360 Elite at a price that's only $50 more than a Wii. And, for that price, you get a system that streams Netflix, plays DVDs, has robust online gameplay, and has far more storage than Nintendo's white box (even adding in a mountain of SD cards).

While we have absolutely no problem with getting more Xbox 360 for less, this raises a rather sharp sticking point with the prices of Microsoft's proprietary Xbox hard drives. An impassioned rant from Gizmodo accurately and appropriately skewers the currently ludicrous $160 retail cost of the 120GB hard drive. When half a terabyte can be had for the same--and when Microsoft, after all, wants us to buy more downloads than ever before--this hardly seems logical. Then again, maybe hard drive price drops/capacity increases are also on the horizon. In fact, wouldn't that be expected? If 120GB is the mainstream, there has to be a larger capacity to upgrade to.

Or, even better: Wi-Fi built in, and a slimmer, more reliable 360. How about that?

Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).

Thursday, December 18, 2008

Sony's PS3 A Sinking Ship: Sales Plummet

http://money.cnn.com/news/newsfeeds/siliconalley/personal-tech/2008_12_sonys_ps3_a_sinking_ship_sales_plummet_sne.html

Sony's PS3 A Sinking Ship: Sales Plummet
By Eric Krangel
December 12, 2008

(alleyinsider.com) -- Sony's PS3 is dying on the shelves.

Alone among the three major videogame consoles, sales of the PS3 are down about 19% from November 2007, according to the latest stats from the NPD Group. Sony was only able to sell 378,000 PS3s this November, compared to 466,000 last year.

And the problem for Sony isn't the recession, it's the PS3. Microsoft put up respectable numbers with its Xbox 360, selling 836,000 units vs 777,000 in November 2007. And Nintendo's Wii continues to dominate the market, more than doubling sales from 981,000 to 2.04 million.

So why is the PS3 flopping so badly?

It's the most expensive console on the market, $150 - $200 more than its rivals. Even if you believe the video game industry is "recession-proof" (it isn't), a tanking economy makes consumers more price-conscious.

The PS3's big bonus is its ability to double as a Blu-Ray player. Too bad no one seems to care about hi-def DVDs. The differences between Blu-Ray and DVD are hard to see on a TV less than 50".

The PS3 just doesn't have any must-have titles exclusive to the console. "LittleBigPlanet" has generated decent buzz but isn't a game-changer, and neither is Sony's new virtual world "Home."

There's really only one option left for Sony to remain in the game: deep price cuts, and not just for people with good credit. Tell yourself the PS3 has superior graphics if it makes you feel better, but a $400 console with a mediocre game library simply cannot compete against an Xbox 360 priced at $200 in this economy.

Tuesday, December 16, 2008

Sony Set To Launch Online Virtual World

http://www.informationweek.com/news/personal_tech/virtualworlds/showArticle.jhtml?articleID=212400212


Sony Set To Launch Online Virtual World
Home, PlayStation 3's long-delayed online 3-D social networking service, will debut Thursday.
By Antone Gonsalves, InformationWeek
Dec. 10, 2008

Sony on Wednesday said it would launch its online 3-D social networking service, Home, Dec. 11, ending months of delay in the long-awaited service for users of the company's PlayStation 3 video-game console.

Home is similar to Linden Lab's Second Life in that it lets people create virtual characters, or avatars, to interact in cyberspace. PlayStation 3 users will be able to join the virtual world through a free software download.

Home is the latest online service for the PS3. Sony recently added video downloads to the PlayStation Network, which, according to the company, has 15 million subscribers worldwide. Nevertheless, Sony is seen as behind rival Microsoft, which makes the Xbox 360, in launching online gaming and video-download services.

In addition, Nintendo, which launched its Wii video-game console the same month as Sony launched PS 3, November 2006, has outsold Sony more than 2-to-1. Nintendo has sold 34.5 million units worldwide, compared with Sony's 16.8 million units.

Sony is hoping Home will help take its struggling video games unit to profitability. The unit has lost about $3.8 billion over the last two years, according to BusinessWeek magazine.

While PS3 users will enter Home for free, Sony hopes to make money by charging companies to interact with participants. The first companies to join Home include clothing designer Diesel, furniture designer Ligne Roset, energy drink maker Red Bull, film studio Paramount Pictures, and video content providers Hexus TV and Eurogamer.

Besides offering mini-games, videos, and special events, Home will make it possible for users to create their own social networks and set up meetings in their own virtual apartments or in public gatherings. Home will offer instant messaging, voice, and video communications.

Sony first announced Home in March 2007, saying it would launch the service later that year. The company announced the first delay in October 2007, and again in April 2008. Sony launched a trial of the service to a limited number of PS3 users in August.

Saturday, August 16, 2008

Heart Robot: red hot date at the Science Museum

http://www.timesonline.co.uk/tol/news/uk/science/article4426074.ece

July 30, 2008
Heart Robot: red hot date at the Science Museum
Not the date Will Pavia was expecting
Will Pavia

Hurrying towards my assignation with a robot that could understand human emotions, I was quite excited. My ex-girlfriends say that I am incapable of understanding human emotion and it was hard not to think of the incredible impact this meeting might have on my personal life.

Equally, it was hard not to see the earth-shattering importance of my date with Heart Robot in the broader context of mankind’s developing relationship with machines. I had put on a clean suit and my lucky tie. I had purchased a red rose. I had prepared an arsenal of robot chat-up lines: “I think our systems are compatible”; “I’m like a machine in the bedroom”, and so on.

Would I need to confess my terrible history with technology? I am no longer on speaking terms with my home computer and relations with my DVD player have reached a state of irretrievable breakdown. It doesn’t work any more, no matter how loudly I shout at it. Nevertheless, as I headed to meet Heart Robot, I couldn’t help thinking that this time it would be different.

We met in the Antenna Room of the Science Museum, where it quickly became clear that all my preparations had been somewhat misguided. Heart Robot is small and white, with sunken holes for eyes and little sign of a mouth. He has pointed ears and a plastic torso padded with white cloth. He resembles the love child of a monkey and an iMac. I shake his hand — for some reason Heart Robot feels like a he — and knobbly plastic fingers grip mine. His heart is signified by a red light beneath a translucent plastic diaphragm; it beats a little faster as I grip his shoulder.

The robot, main attraction of the Emotibots exhibition, which runs at the museum until tomorrow, is covered in sensors that respond to movement and touch. Treat him rough and he tenses, his hands clench, he blinks with alarm. He can also register volume: he knows when you are shouting at him, but irony passes him by.

As he becomes accustomed to me his limbs relax and his heartbeat slows. His eyelids flutter languidly, disarmingly. He cannot stand alone, however, so his maker, David McGoran, a puppeteer turned robotics engineer, holds him upright. It feels as if there are three people in this relationship.

Mr McGoran believes that Heart Robot’s emotional literacy will be the pattern for future machines, be they toys, home computers, or technology monitoring hospital patients. “It’s a question of interface,” he says. “If you are shouting at your laptop and it has no idea then it becomes a useless interface.” I balk at the idea that my laptop might understand all the nasty things I say to it. “Well, that’s one of the questions we face,” he says.

In the vanguard of these developments are machines to monitor and help the elderly, and children’s toys. There is already a popular baby dinosaur called Pleo, which responds when its little owners are cross.

The development of these emotional machines will be influenced by the robots of films and television, in a curious case of life mirroring art. Also at the Science Museum was Matt Denton, 25, the animatronics engineer who built the enormous hydraulic robot for the film Lost in Space and the Hippogryph and the Fawkes of two of the Harry Potter films.

“Animatronics engineers are a dying breed,” he says. “We are being wiped out by computer graphics.” Many are moving into robotics, where their practical ability to develop robots that appeal to humans is a marketable skill.

Mr Denton serves as a consultant on the Heart Robot project. “I don’t see why we shouldn’t be able to love a robot in the future,” he says.

Unfortunately, we are still some way from developing suitable robotic girlfriends, and when we do they may well be based on the fantasies of men such as Mr Denton.

“Without a doubt the best robots are in Blade Runner, where they look human,” he says. One of them looked like Daryl Hannah. I decide to go home and patch things up with my DVD player. It might yet offer me a vision of future happiness.

A robotic stroll through history

— The first robots recorded were built in 250BC by the engineer and inventor Ctesibius of Alexandria. Ctesibius built water clocks decorated with moveable figures. As water flowed through his machines, the figures appeared to move

— Leonardo da Vinci was a pioneer of robot theory and his diaries of 1495 contain sketches for a humanoid figure capable of waving its arms, opening and closing its mouth and moving its head around on a flexible neck

— Complex mechanical robots were built by the French inventor Jacques de Vaucanson in 1738. His musical automatons included drummers, flautists and quacking ducks and are often credited with being the first true robots

— The first American robot is generally considered to be Elektro, built in 1937 by the Westinghouse railway company. Very much a product of his time, Elektro could smoke as well as walk

— Robots became increasingly functional and less recognisably human during the second half of the 20th century as they were incorporated into industrial manufacturing. Programmable paint sprayers and remotely operated arms joined and then replaced production line workers

— Robots such as Honda’s Asimo and Sony’s SDR can walk up and down stairs, recognise faces and even make very basic conversation

Thursday, July 31, 2008

Nintendo seizes lead in US console war

http://www.gamepro.com/news.cfm?article_id=205421

Nintendo seizes lead in US console war
by Tracy Erickson 07/17/2008

Our new leader.

Speaking to GamePro today Nintendo proclaimed, "After just 20 months, Wii is the new console leader in the US with nearly 10.9 million units."

NPD sales data backs up the claim. Wii moved 666,700 units in the month of June, which is enough to push it over Xbox 360 as the dominant platform in North America.

Despite a year head start for Xbox 360 and two generations of PlayStation consoles leading the market, Nintendo has rocketed back to the top with Wii.

Even with the help of blockbuster exclusive Metal Gear Solid 4: Guns of the Patriots which sold nearly a million copies last month, PlayStation 3 still took a second seat to Wii with a respectable 405,500 consoles sold.

That figure is nearly double the number of Xbox 360s sold in June - 219,800. Adding salt to Microsoft's wounds is the fact that it almost was beaten by PlayStation 2 with an impressive showing of 188,800 units.

Nintendo's new position in the video game market comes hot off the heels of E3 in Los Angeles this week. The annual trade show saw a slew of new game announcements from the company, as well as competitors Sony and Microsoft.

Friday, May 9, 2008

'Grand Theft Auto IV' is exhilarating adventure

http://www.usatoday.com/tech/columnist/marcsaltzman/2008-04-28-grand-theft-auto-iv_N.htm

'Grand Theft Auto IV' is exhilarating adventure

Let's cut right to the chase: Grand Theft Auto IV is not a video game for kids, tweens or even young teenagers. As with its controversial predecessors, the latest in the 70 million unit-selling series is a Mature-rated adventure, created for players 17 years of age and older as it gives you a virtual taste of the criminal underworld. Think of it as an interactive episode of The Sopranos, if you will.

Because of its tremendous following and the fact it's available on both high-definition consoles, the Microsoft Xbox 360 and Sony PlayStation 3, Rockstar Games' Grand Theft Auto IV will likely be the best-selling game of 2008. It also helps that it's the first game in the series to offer online multiplayer modes. Having spent the better part of 10 days living this dangerous alternate life, rest assured this GTA sequel more than lives up to the hype.

In Grand Theft Auto IV, you play as Niko Bellic, a tough-looking character who arrives in the U.S. from somewhere in Eastern Europe, expecting the streets to be paved with gold. It seems Niko's American cousin, Roman, lied about his extravagant lifestyle: Instead of being wealthy and living in a mansion, Roman is indebted to loan sharks and lives in a cockroach-infested apartment the size of a walk-in closet.

Nevertheless, Niko decides to help Roman with his rundown cabstand and keep thugs off his back until he can figure out how to make money and connections in Liberty City, the same city as 2001's Grand Theft Auto III, modeled after New York City and New Jersey. If you're questioning how Niko could forgive his scheming cousin, you'll discover a few hours into the game that there are other reasons why Niko left his homeland.

Grand Theft Auto games offer "sandbox" play, meaning you can virtually go anywhere and do anything in this fully realized 3-D city with pedestrians, traffic and storefronts. This play from a third-person perspective includes carjacking any vehicle, listening to more than a hundred songs on car radios and playing minigames such as billiards, darts, bowling or arcade games. Niko can go on dates, swim, surf the Internet and buy clothing and weapons.

But it's the seedy missions that unravel the lengthy single-player story. In person or via his cellphone, Niko will be asked to perform missions that include escorting someone, taking out drug dealers, evading police cruisers, racing to one end of the city before someone else, flying a helicopter, retrieving stolen money or looking up an informant's address. In many cases you'll have three offers at once and will be forced to make decisions, which will affect the storyline and your friendships.

Grand Theft Auto IV offers high-definition graphics that trump 2004's Grand Theft Auto: San Andreas, including impressive lip-synching, non-interactive story sequences that were motion-captured for added realism, varying weather and a new physics engine that models everything authentically. This sequel also adds more hand-to-hand combat and optional in-car GPS to help you better navigate the city.

Without question, though, the biggest new feature is something gamers have been asking about for years: multiplayer modes. In Grand Theft Auto IV, up to 16 gamers can play online in a host of cooperative and competitive games including "Deathmatch" (every person for himself), "Team Deathmatch" and "Cops & Crooks" (a racing game). Because we reviewed the game before launch, however, this online component was disabled.

Xbox 360 gamers will also be able to download bonus missions and other content later this year, via the Xbox Live service.

Controversy is unavoidable with this game. As with past GTA titles you can shoot at cops, drive into pedestrians and request "services" from a prostitute. This sequel is also laced with foul language, plus you can drink and drive and watch pole dancers at a strip club. Again, take heed to the "M" rating.

Aside from a slightly choppy frame rate at times, when the action stutters a bit, and hard-to-read green GPS directions on your map, there is little to complain about with Grand Theft Auto IV. Adult gamers will find a single-player story that can easily last a month, not to mention the ability to hop online and play with friends anywhere, anytime. Expect a lot of bang for your buck in this highly polished sequel.

GTA IV sex video gives Thompson fresh ammo

http://arstechnica.com/news.ars/post/20080428-jack-thompson-targets-gta-iv-with-an-unlikely-ally-ign.html

GTA IV sex video gives Thompson, other critics fresh ammo
By Ben Kuchera
Published: April 28, 2008

Grand Theft Auto IV is one day away from release, and already Jack Thompson has begun to step up his war on the title. The embattled Florida attorney has written a letter to the US Attorney for the Southern District of Florida, R. Alexander Acosta, demanding that legal action be taken against Take Two and retailers for selling the game. This time, Thompson appears to have an unlikely ally thanks to video gaming news site IGN.

Thompson sent a copy of the letter to Ars Technica, and his demands are far-reaching. "Indictments should be returned against Take Two corporately and its Chairman, Strauss Zelnick, along with other Take Two officers. Indictment should also be against Sony and Microsoft which are making this pornographic game available to minors, and openly so, on their PS3 and Xbox systems," Thompson wrote. "Further, indictments should be handed down against Wal-Mart, Best Buy, GameStop, and all other retailers distributing this game to minors at their retail stores, openly, to kids who are only seventeen."

He then compares the game to, of all things, polio. "Grand Theft Auto IV is the gravest assault upon children in this country since polio. We now have vaccines for that virus... The 'vaccine' that must be administered by the United States government to deal with this virtual virus of violence and sexual depravity is criminal prosecutions of those who have conspired to do this. If you doubt me, look at the aforementioned streaming audio/video. It will make you sick."

This is where the story takes a turn, because Jack Thompson provides a link to a video, put together by the gaming news site IGN, called "Ladies of Liberty City." Be careful clicking on that link; there is absolutely nothing there that is safe for work.

The video strips the game of all context and merely shows scenes of sexual content and violence, one after the other. In fact, it can be hard to watch for that reason, and it's a rather numbing experience. The game's lead character, Niko, drives up to prostitutes, honks the horn, then shoots them. You see a simulated sex act, only to have Niko run the hooker over afterwards with his car. The video shows graphic lap dances featuring one, and then two, girls. The language is even worse, including—and excuse the stars, "F*** the s*** out of it, you nasty f******."

"This is clearly an Adults Only game. It's not even close," Thompson wrote. The sexual content shown in the IGN video is only a very small part of the game, and it can be avoided by players. The shootings are all random and, as far as we know, play no part in the actual play of Grand Theft Auto IV. We'll be sure to update the story if there's a prostitute-hunting mission, but the video seems designed to show just how depraved the game can be, and it has given Jack Thompson his best ammunition yet to fight the game.

The video is over the top, and since the acts are shown one after the other, the game can be portrayed as a nonstop sexual experience. When critics slammed Fox News over the coverage of the sexual content in Mass Effect, it was clear that no one involved had actually played the game or even watched a video of the content. With "Ladies of Liberty City," IGN has provided Jack Thompson and the mainstream media the perfect weapon to attack the game: a smörgåsbord of sex and violence that can be shown to anyone who doubts the game needs to be stopped.

It's doubtful any meaningful action will be taken, as Jack Thompson has recently been sanctioned and has so far racked up little apart from personal fame, but it's clear that the controversy surrounding the game is far from over.

Friday, March 28, 2008

Motorola Renews Itself Through Spinoff

http://www.forbes.com/markets/economy/2008/03/26/motorola-restructuring-update-markets-equity-cx_vr_0326markets16.html

Motorola Renews Itself Through Spinoff
Vidya Ram, 03.26.08

LONDON - Motorola has taken heed of pressure from shareholders including billionaire Carl Icahn, and announced it will spin off its mobile handset business.

Motorola shares rose 1.5%, or 15 cents, to $9.91, on Wednesday morning, after a pre-opening rally of over 9.0%.

The changes will be made in 2009, under which two publicly-listed companies will be created, one focusing on mobile phones and the other bringing together Motorola's home and networks business, which sells TV set-top boxes and modems, and its enterprise mobility unit, which sells computing and communications equipment for businesses.

Motorola expects the transaction will be tax-free, allowing shareholders to own stock in both the new companies

Nomura analyst Richard Windsor said this represented the best deal for shareholders. "It is the least disruptive remedy to their recovery plan for their mobile phone division," he added.

He said the company would have struggled to get a good price if it had chosen to sell its mobile handset division, which has suffered from a slump in sales thanks to stiff competition from the likes of Nokia and Sony Ericsson.

"Our decision to separate our Mobile Devices and Broadband & Mobility Solutions businesses follows a review process undertaken by our management team and board of directors, together with independent advisors," Chief Executive Greg Brown said in a press release.

"Creating two industry-leading companies will provide improved flexibility, more tailored capital structures, and increased management focus - as well as more targeted investment opportunities for our shareholders."

Motorola launched a strategic review in January, following a weak set of fourth-quarter earnings that were weighed down by troubles at its handset business, which has failed to repeat the success of its Razr phone.

Just ahead of the announcement, UBS analyst Maynard Um cut his estimates for sales of Motorola handsets for 2008, by 9.0%, to 146.5 million, despite Motorola's plans to launch several new 3G phones and low-cost handsets targeted at emerging markets.

Icahn had pressed for the spin off and for the appointment of a new chief executive for the division, arguing that the company functioned as a conglomerate, and a carving off the handset unit was in the best interests of shareholders. (See: "Icahn Rattles Motorola")

Thomson Financial contributed to this report.

Sunday, March 23, 2008

Sony realizes $50 crapware removal fee is total crap

http://arstechnica.com/news.ars/post/20080321-sony-realizes-50-crapware-removal-fee-is-well-total-crap.html

Sony realizes $50 crapware removal fee is, well, total crap
By Ken Fisher Published: March 21, 2008

Late last night word started circulating that Sony's suits decided that delivering crapware-free PCs was a great idea, particularly if they could get consumers to pay $50 for a PC free of the bloat.

For the uninitiated, "crapware" is the loving term we give to all the useless and often quite irritating software that comes pre-installed on a new PC. ISPs software, anti-virus software that won't work in 60 days, pointless "media players" and "managers" are just some of the examples of software that are routinely uninstalled on new PCs we receive in the lab. It's a real pain, and sometimes these crappy programs cause you problems.

We learned at 2007's International CES, straight from Michael Dell himself, that "crapware" generates significant revenue for the PC industry, accounting for some $60 of revenue per machine at Dell. In an industry with razor-thin margins, it's not hard to see why crapware is popular with OEMs like Dell and Sony. Not everyone can rake in Apple-like margins on computer hardware (of course, Apple is better on crapware than most, too).

Engadget last night reported that Sony was going to allow consumers a "Fresh Start" for $50, an option to pay Sony for the pleasure of not having a lot of useless junk installed on your PC. Readers across the Internet were incensed to see Sony try and monetize this, although a lesser contingent were open to the possibility.

We reached out to Sony, and the grinding gears eventually spit out an oracular response: they've already killed the charges for "Fresh Start." A spokesperson said that "Fresh Start" will be a "no charge" option for some laptops. "Fresh Start" will not be available on all computers ordered from Sony, however. We can only guess that the company still relies on the profits from crapware across some of its desktop and laptops lines, and therefore will only be offering "Fresh Start" on select, higher-end systems like those running Windows Vista Business Edition.

Ed Bott, also covering the story, had a chance to talk Sony's Mike Abary, senior VP of the VAIO division. According to Abary, the whole thing was the result of an internal miscommunication and should have never happened in the first place.

I find that explanation difficult to believe. Sony is a giant company, so anything is possible, but the checks and balances that should be in place ought to prevent a $50 price tag being accidentally applied to something that's supposed to be free.

In either case, the reaction online appears to have only encouraged Sony to move quickly and kill the program's fees. One wonders if it will also kill the spread of the program to other PCs and notebooks in the future. We're guessing the answer is "yes."