Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Saturday, November 24, 2012

Xbox 720 to offer Kinect 2.0 and Blu-ray drive


Xbox 720 to offer Kinect 2.0 and Blu-ray drive, says Xbox World
The next-gen console will come with beefier hardware and a slew of other enhancements, says the magazine.
Lance Whitney  November 19, 2012
http://news.cnet.com/8301-10805_3-57551679-75/xbox-720-to-offer-kinect-2.0-and-blu-ray-drive-says-xbox-world

Microsoft's Xbox 720 will unveil a new version of Kinect, a Blu-ray drive, and an A/V port for watching and recording broadcast TV, at least according to details leaked by Xbox World.

Promising "next-gen secrets inside," the latest issue of the U.K.-based magazine dug up several reported specs on Microsoft's next console.

First off, the Xbox 720 will introduce Kinect 2.0.

Microsoft has been as publicly mum about the next version of Kinect as it has about all details concerning the new Xbox. But a company document leaked in June touted a higher level of accuracy, stereo imaging, better voice recognition, and the ability to track four players at once.

A Blu-ray drive will also be part of the package, a rumor that's been around for a few years now.

Other features will include directional audio, an input and output for watching and recording TV shows, and an "innovative controller," noted gaming news site ComputerAndVideoGames.com (CVG). Last February, Xbox World said that the redesigned controller would come with a built-in HD touch screen.

Microsoft is also eyeing AR (augmented reality) glasses for the 720 at some future stage.

Codenamed Durango, the new Xbox would be powered by a CPU with "four hardware cores, each divided into four logical cores" and 8GB of RAM.

Dan Dawkins, Xbox World's editor in chief, told CVG that "Xbox World has been at the cutting edge of Durango coverage for over 12 months. Unless something really dramatic changes, everything...will be revealed long before E3 in June."

Saturday, November 26, 2011

Call of Duty: Modern Warfare 3 Makes $400 Million in 24 Hours

Source: Activision.com

Shattering its own day-one sales records, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, announced that its highly-anticipated Call of Duty®: Modern Warfare® 3 has become the biggest entertainment launch ever with an estimated sell-through of more than $400 million and more than 6.5 million units in North America and the United Kingdom alone in the first 24 hours of its release, according to Charttrack and retail customer sell-through information.

This marks the third consecutive year that the Call of Duty franchise has set day one launch records across all forms of entertainment, something no other entertainment franchise in any medium has ever accomplished. Last year, in North America and the United Kingdom, Activision's Call of Duty: Black Ops™ had estimated day-one sell-through of $360 million and in 2009, Call of Duty: Modern Warfare 2, set day-one records with estimated sell through of $310 million, according to Charttrack and retail customer sell-through information.

On November 8, 2011, millions of fans attended more than 13,000 midnight openings at retail stores around worldwide. According to Microsoft, after just two days, the number of gamers playing simultaneously on Xbox® Live® set a new peak concurrency record...

Wednesday, September 14, 2011

Xbox 360's ‘Blackwater’ game for Kinect to be ‘aimed at teens’

09.7.11
Stephen C. Webster
http://www.rawstory.com/rawreplay/2011/09/xbox-360-blackwater-video-game-to-be-aimed-at-teens/

A new game in development for the Xbox 360 aims to put American teens into the virtual shoes of a Blackwater mercenary soldier as he and his squad gun down wave after wave of enemies.

Based on the infamous mercenary company Blackwater — now known as Xe Services — the game “Blackwater” will utilize the Kinect camera to forgo the traditional controller interface and put real bodies into the game. Players can extend a hand to shoot, and move around in front of the television to hide behind cover or adjust their aim.

Developer Zombie Studios, which has partnered on the project with Blackwater founder Erik Prince, has previously created some of the most realistic military simulation games ever, including a “virtual Army experience” that put players in an actual Humvee and has them mount machine guns.

“Blackwater,” however, will not be one of them: Zombie Studios has turned down the blood and gore factor, instead employing wave after wave of generic, sub-human enemies for players to gun down with a pointed index finger.

Iraq announced in January 2009 that it would not renew Blackwater’s operating licence due to a September 16, 2007 incident in which guards protecting a US diplomatic convoy opened fire in Baghdad’s busy Nisur Square, killing at least 14 civilians.

After that announcement, the U.S. State Department did not renew its contract with Blackwater. However, it didn’t much matter, as Blackwater merely formed over 30 shell companies and then renamed itself Xe Services, enabling hundreds of their mercenaries to stay in Iraq in the employ of other companies.

“Blackwater” is expected to be released in October for Xbox 360 Kinect.

Thursday, July 28, 2011

Videogame Next Gen: Coming 2012

Microsoft and Sony were hoping to wait until 2014, but Nintendo has forced them to change their plans. With the Wii U coming out next year, the Xbox 720 and the PlayStation 4 (at least what they're being referred to by Yahoo News) will be released in 2012 as well...
Wii U is pushing the Xbox 720 and PS4 to debut sooner, says Ubisoft CEO
Jeffrey Van Camp
Tue, Jul 19, 2011
http://news.yahoo.com/wii-u-pushing-xbox-720-ps4-debut-sooner-154348071.html

Thursday, April 28, 2011

Wii 2: The Nintendo Revolution

From PCWorld.com:
Almost five years after the Nintendo Wii launched, broke sales records, and revolutionized gaming with the introduction of motion-sensitive controllers, the console is slated to get a successor by E3 in June 2011.

Game Informer has "confirmed with multiple sources" that the Wii 2 (I'm hoping it'll be called the Nintendo Revolution; the Wii's pre-release code name) will be capable of HD gaming. Game Informer wasn't certain whether or not the Wii 2 will be powerful enough to compete with rival powerhouses the Xbox 360 and PlayStation 3, but IGN's sources say it'll be capable of 1080p resolutions, be "significantly more powerful than the PlayStation 3 and Xbox 360," and is Nintendo's attempt to "recapture the hardcore market." By that I presume they mean 1996, with the Nintendo 64.

Either way, a more graphics-capable Wii 2 will improve Nintendo's relationships with developers who are understandably tired of creating games that might as well be on the GameCube...

Wii 2 on the Way: Nintendo is Growing Up
Brennon Slattery
Apr 14, 2011
http://www.pcworld.com/article/225300/wii_2_is_on_the_way_nintendo_is_growing_up.html

Wednesday, April 6, 2011

Nintendo Goes 3D

Nintendo has released it's 3DS system, a handheld machine that has 3D gaming without the goofy glasses.
Yes, it's $250, more than a Wii, XBox 360 or an iPod Touch. Still, new gaming hardware always starts with a higher premium price. It allows you to take 3D photos and videos, and is backwards compatible with most Nintendo DS titles. The resolution is 320 X 240 pixels on the lower screen and 800 X 240 on the top, and soon will be able to stream movies and TV shows from Netflix. One big negative: a 3.5 hour battery life, which cuts down on portability for now. There's already two winner titles for the system: LEGO Star Wars 3: The Clone Wars and Nintendogs + Cats.

Robalini's Verdict: if Nintendo gives me a free one, I'll plug this shamelessly...

Six things to love (and hate) about the Nintendo 3DS
Winda Benedetti
3-25-11
http://ingame.msnbc.msn.com/_news/2011/03/25/6343754-six-things-to-love-and-hate-about-the-nintendo-3ds

Friday, November 26, 2010

Activision: 'Black Ops' grossed $650M in 5 days

http://www.businessweek.com/ap/financialnews/D9JINPQG4.htm
November 18, 2010
Activision: 'Black Ops' grossed $650M in 5 days

Activision Blizzard Inc. said Thursday its blockbuster shooter "Call of Duty: Black Ops" made $650 million in revenue in its first five days on sale, breaking the $550 million record set by its predecessor this time last year.

The video game publisher also said, citing figures from Microsoft Corp., that more than 2.6 million gamers played "Black Ops" on Nov. 9, the day it went on sale, on the Xbox 360.

Sony, meanwhile, said the game is driving "unprecedented traffic" to the PlayStation's online networks as well. "Call of Duty" is also available on PCs, and Activision said last week the game sold about 5.6 million copies in its first 24 hours on sale in North America and the U.K.

Shares of Activision climbed 20 cents to $11.82 in early afternoon trading.

Tuesday, November 16, 2010

Why You'll Fall in Love With the Xbox Kinect


http://www.foxnews.com/scitech/2010/11/06/fall-love-microsoft-xbox-kinect

Holiday Gift Guide
Why You'll Fall in Love With the Xbox Kinect
By Clayton Morris
November 05, 2010 | FoxNews.com

I just lost 100 calories playing a video game!

Microsoft's brand-new, much-hyped Kinect for Xbox is finally out -- in all of its motion-controlled glory. Forget the Nintendo Wii. Kinect is sure to be the biggest family-fun hit of the holiday season.

When Microsoft unveiled Kinect two years ago, I wondered to myself: Could a system really abandon the joystick controller and rely on the movement of our bodies to play games? The answer is a resounding yes!

I've been testing Kinect -- or should I say, kickboxing, dancing, and rafting Kinect -- for about a week now, and I'm more than impressed. Remember how cool it was when you first used Nintendo's Wii controllers? Multiply that impression by a factor of 10 and you come close to the experience of Kinect.

Kinect isn't a new system. It's an add-on to the existing Microsoft Xbox gaming console, one which plugs into any of the systems. It uses four microphones and three video lenses to locate your body. The setup is fairly simple. Once it scans your body to identify your height and facial features, you're off and running ... or jumping.

Kinect uses microphones to recognize your voice, letting you speak commands and navigate menus. Microsoft is really proud of this feature; I am not impressed. It sounds like a great idea but it's too clunky. Even in a small room Kinect had difficulty recognizing commands such as "Xbox: Play Kinect Adventures" or "Xbox: Sign In." Sometimes it works and sometimes it doesn't. I ended up getting frustrated and often gave up, going back to using my arms in midair to navigate menu settings.

Nintendo hit a home run by including Wii Sports in the box with the Wii console. Microsoft took a page from Nintendo's playbook, including a copy of Kinect Adventures -- a series of five incredibly addictive games that are fun for the whole family.

Rally Ball is a lot like dodgeball, Reflex Ridge is an Indiana Jones-styled obstacle course, and Space Pop forces you to pop bubbles in midair. In 20,000 Leaks, you try to keep fish away from your undersea boat; in the amazing River Rush, multiple players control a white water raft through wild river rapids.

But my favorite game for Kinect is from MTV and Harmonix: Dance Central. It tracks your body's movement while you attempt to dance alongside professional dancers to some of today's hottest songs. Notice I said attempt to dance. The way I play this game can only loosely be interpreted as dancing -- let's just say I made sure the shades in my house were drawn before I started.

If you want to lose weight, Microsoft Kinect has you covered too. Your Shape includes workouts created by Men's Health and Women's Health. I've been doing cardio kickboxing, yoga, and tai chi. While you're exercising you receive feedback from a personal trainer on the screen. And because Kinect is tracking all of your movements, it'll know whether or not you're doing the exercise correctly.

Beware, however, if you're thinking of getting one: Your existing layout may no longer work. You may need to mount your Kinect sensor bar on top of the television for best results. But for many people that's not an option, thanks to modern thin televisions that the sensor bar simply won't sit on.

My television was too thin for the sensor bar, for example. I had to put it underneath the TV, and that's a problem because Kinect requires about 6 feet of space from the television to where you're standing in order to scan your body from head to toe. I live in a New York City apartment -- it's as small as you've heard such places are -- so the backs of my legs kept hitting my couch.

I imagine this would be a problem for college kids in a dorm room, as well. My advice is to put your Kinect console in an area where you have plenty of space to move around.

But ignore those few annoyances. Kinect is a major advancement in gaming technology and one that's sure to be on millions of kids' Christmas lists this season. And adults' lists too!

Clayton Morris is a Fox and Friends host and the tech godfather behind the Gadgets and Games show.

Saturday, November 6, 2010

Microsoft is a dying consumer brand

http://money.cnn.com/2010/10/27/technology/microsoft_pdc
Microsoft is a dying consumer brand
Steve Ballmer, and the company he leads, are struggling with "the vision thing."
David Goldman, staff writer
October 27, 2010

NEW YORK (CNNMoney.com) -- Consumers have turned their backs on Microsoft. A company that once symbolized the future is now living in the past.

Microsoft has been late to the game in crucial modern technologies like mobile, search, media, gaming and tablets. It has even fallen behind in Web browsing, a market it once ruled with an iron fist.

Outgoing Chief Software Architect Ray Ozzie called out Microsoft's lost ground in a blog post over the weekend.

"Our early and clear vision notwithstanding, [competitors'] execution has surpassed our own in mobile experiences, in the seamless fusion of hardware & software & services, and in social networking & myriad new forms of internet-centric social interaction," he said.

It's not like Microsoft didn't foresee the changes ahead. With a staff of almost 90,000, the company has many of the tech world's smartest minds on its payroll, and has incubated projects in a wide range of fields that later took off. Experiments like Courier (tablets), HailStorm/Passport (digital identity), and Windows Media Center (content in the cloud) show the company was ahead of the game in many areas -- but then it either failed to bring those products to market, or didn't execute.

"In this age, the race really is to the swift. You cannot afford to be an hour late or a dollar short," says Laura DiDio, principal analyst at ITIC. "Now the biggest question is: Can they make it in the 21st century and compete with Google and Apple?"

Some influential analysts think not. Several have downgraded Microsoft's (MSFT, Fortune 500) stock in recent weeks, as PC sales continue to slow and Microsoft struggles with its tablet strategy. The company's stock is down more than 17% this year.

What's wrong with Microsoft

A rundown of Microsoft's major consumer projects finds trouble in almost all of them.

Internet Explorer's popularity has been waning for years, and one recent study showed that for the first time in more than a decade, more people are using alternative browsers. The browser is becoming the single most critical piece of software on a device -- potentially eclipsing the operating system -- but all of the major innovations of the past few years, like tabbed browsing and add-on extensions, came from outside Microsoft.

Windows Phone 7 has promise, but Microsoft dug itself an enormous hole with the subpar Windows Mobile platform. With its market share currently sitting below 5%, developers are taking a "wait and see" approach.

Microsoft's media platform Zune was dead on arrival.

Bing is growing, but substantially all of that growth has come at the expense of its business partner, Yahoo -- not its archrival Google.

Microsoft's attempts to build a social network through Windows Live have failed to gain traction. It has no real answer to Facebook.

Six months after Apple's release of the iPad, Microsoft still has virtually no presence in the tablet market. And its strategy for taking on Apple -- Windows 7 on a tablet, rather than a tablet-specific operating system -- is leaving potential partners cold. Lenovo's technology director recently told PC Mag that his company won't be building around the platform: "The challenge with Windows 7 is that it's based on the same paradigm as 1985 -- it's really an interface that's optimized for a mouse and keyboard."

With Xbox, Microsoft succeeded at innovating: It created a competitive video game brand for hardcore gamers. But even Xbox was outdueled by Nintendo with the Wii, which outsold Xbox by appealing to casual gamers.

Then there's the epicenter of the Microsoft universe: Windows. Microsoft likes to point out that its operating system is its biggest consumer brand and Windows 7 has been selling rapidly. Its new version has sold 240 million licenses in a year, making it the fastest-selling OS in Microsoft's history.

But Windows' momentum isn't from consumers. In fact, consumers are a worry for the Windows division, because they have dramatically slowed their purchases of PCs in recent months.

Rather, the fast sales are coming from businesses, which significantly delayed their purchases of new Windows licenses because Windows Vista was bug-ridden mess. Then the recession hit. A years-overdue corporate PC refresh cycle is now happening all at once.

Meanwhile, Microsoft's executive suite is in turmoil. CFO Chris Liddel, entertainment unit head Robbie Bach, device design leader J Allard and business division chief Stephen Elop have left within the past year. Ray Ozzie joined the exit parade last week.

Consumers matter

Microsoft has a lot of questions to answer, and it will have an opportunity to do so at its Professional Developers Conference in Seattle, which kicks off Thursday.

But PDC, which used to be one of Microsoft's most important and widely attended conferences, is going to be relatively small this year, with only a few thousand people making the trip, analysts say. PDC's hottest news this year is about cloud computing -- vital to enterprises, but not exactly sexy stuff.

So is this Microsoft's Waterloo? Will it become the next IBM (IBM, Fortune 500) -- crucially important to businesses but an afterthought for consumers?

"Microsoft is at a transition point, and there is a risk of that happening," says Al Hilwa, analyst at IDC. "But Microsoft cares much more about consumers than IBM ever did. It's in its DNA, and it understands that it is necessary to stay relevant. I don't see Microsoft ever abandoning consumers."

As Apple has proven, success in consumer products can fuel explosive growth. Apple surpassed Microsoft's market value earlier this year, and is on pace to eclipse the company in sales for 2010.

And if Microsoft cedes consumer ground, it risks its enterprise stronghold. Businesses are becoming more willing to allow employees to use their personal devices for work purposes, and a growing number of those gizmos are Macs, iPads, iPhones and Android smartphones.

So it's up to Microsoft to turn that around by being a leader, rather than a follower, in the consumer market.

Windows Phone 7 is a good start. Internet Explorer 9 has some exciting new features that other browsers lack. And Xbox's controllerless Kinect -- the first of its kind -- is coming this holiday season.

Microsoft just has to hope it's not too late.

Saturday, January 2, 2010

The Top 10 tech trends of 2009

http://www.cnn.com/2009/TECH/12/22/top.tech.trends.2009/

The Top 10 tech trends of 2009
John D. Sutter
December 22, 2009
On the go, yet still connected: Smartphones and portable gaming devices entered the mainstream in 2009.
STORY HIGHLIGHTS
CNN lists the 10 biggest tech ideas of 2009
This isn't the year we changed technology; technology changed us
At the end of 2009, we're more digitally connected than ever before
Sites such as Facebook, Twitter and smartphones matured this year

Engineers didn't make huge improvements to technology in 2009. The year's big tech names -- Twitter, Facebook, Google, Apple, Amazon -- all existed before January.

Instead, this is the year technology changed us.

At year's end, we're connected to each other and to the Internet like never before. In 2009, we carried tiny computers in our pockets, through which we fed the Internet constant real-time info about where we were and what we were doing.

Our app-laden phones helped us manage our on-the-go lifestyles; our books fell off the shelves and into e-readers; our televisions and video games unchained themselves from home entertainment centers; and our mobile updates helped organize protests and even threaten governments.

We could have done any of these things in 2008. But we embraced in unprecedented numbers a digital-centered life in 2009.

Here's a look back at how it happened. It's CNN.com's 10 biggest tech trends of the year, listed in no particular order. Think we missed something? Please let us know in the comments below.

Smartphone craze

By the end of 2009, having a basic cell phone wasn't good enough anymore. Now the standard is a smartphone -- a mobile phone that also acts as a computer -- and links its users to Facebook, Twitter and the rest of the digital universe.

Despite the economic recession, the smartphone market expanded. It was fueled in part by the popular iPhone but also by an increasingly diverse set of smartphone choices, including the Droid, BlackBerry and Pre. Smartphone sales worldwide for 2009 were up 24 percent compared with 2008, according to Gartner Inc., a research company.

Thanks to these phones, people this year grew accustomed to sending e-mail, uploading photos and videos and posting status messages from anywhere, at almost anytime.

Facebook grows up

This was the year of the Facebook mom and grandma. Founded in 2004 for college students, the online social network exploded in 2008 and might have been expected to level off this year. Instead, it went global and expanded into new and older demographics.

About 70 percent of Facebook's users now live outside of the site's home base in the United States, according to statistics released by the company.

The site's importance in our lives grew in tandem with these demographic shifts. Facebook now has more than 350 million users -- that's more people than live in the United States and is more than double the 150 million people who were on Facebook at the start of the year. Half of Facebook users log on to the site at least once on any given day; the average Facebook user spends nearly an hour a day on the site.

Bloggers threaten regimes

Individuals became publishers in 2009, using the micro-blogging site Twitter to post instant, bite-sized updates to the world. The site was founded in 2007 but grew exponentially this year.

The political ramifications of the micro-blogging trend became evident in June when Iranians used Twitter to organize and publicize protests of a disputed presidential election. The protests grabbed the world's attention. Terms related to the Iranian election made up 3 of the Top 10 news trends of the year on Twitter.

Books go digital

Sick of lugging hefty books with you on vacation? Portable, electronic readers -- with their easy-on-the-eyes displays and ability to carry hundreds of titles without gaining weight -- started to make inroads on their hardback cousins in 2009.

E-book sales brought in $13.9 million in revenue in the third quarter of last year, according to International Digital Publishing Forum, a trade organization. The same time period this year saw $46.5 million in e-book revenue -- a 235 percent spike.

The Amazon Kindle, originally released in November 2007, found some competition this year with the release of the Sony Reader and Barnes & Noble's Nook. Meanwhile, libraries, authors, publishers and Google continued to haggle out the details of a settlement that could give the Internet giant permission to create the world's largest library -- online only.

Info in an instant

In 2009, it's no longer enough to search for information that was current 30 minutes or an hour ago. Now, Internet junkies look for their news, Tweets and links to be updated in "real-time," just as they are on Twitter.

Search engines bought into this idea in 2009. Microsoft and Google struck deals with Twitter to pipe in or replicate its real-time search function. The micro-blogging site lets authors post short bursts of information, which become searchable the moment someone clicks send.

App mania

In 2009, mobile phone customers made a strange realization: The phone isn't as important as the applications that run on it. Droves of iPhone owners downloaded games, widgets and tools for their phones from Apple. By September, just over a year after the company started selling apps through its iTunes App Store, 2 billion of the applications had been downloaded.

App mania was far from limited to Apple products, though. Research in Motion, maker of the popular BlackBerry devices, launched its own app store. And smartphones that run on Google's Android system started campaigning around Android apps, which are not subjected to Apple's rigorous and somewhat controversial approval process.

Games leave the living room

Remember the days when people played video games on huge TVs in their living rooms? That was so 2008. This year, gaming became mobile and social.

Instead of hovering around an Xbox or a Wii, it was cooler this year to plant virtual vegetables in FarmVille or run a mobster empire in Mafia Wars -- two games that run through the social network Facebook.

The iPhone and its cousin, the iPod Touch, also became popular mobile gaming platforms, shaking up the idea that video games must have great graphics and be backed by huge entertainment companies to succeed. Many of the year's popular phone-based games cost less than a buck.

Government gets techie

Government has a reputation for lagging behind the technological curve. But in 2009, the Obama Administration tried to prove that bureaucrats could be hip and tech-savvy, too.

The administration launched DATA.gov, a clearinghouse of information on how the federal government works and how tax money is spent. It also backed digitizing health care records, held the country's first online town hall meeting and moved toward the more efficient cloud-computing model, which essentially outsources some storage and processing of government files to companies such as Google.

Search engine wars

Google is still the world's dominant search engine, but it faced its first real challengers in 2009 as smaller search companies came up with new ideas about the way people can and should find information online.

An oddball search engine called Wolfram-Alpha made big news in the spring when it debuted as a tool that calculates the answers to user queries instead of sending Web surfers to lists of Web site links, as Google does.

But the major newcomer was Microsoft's Bing, a "decision engine" that introduced new ways to sort through photos online and to search for products. Bing quickly grabbed a foothold, gaining 10 percent of the search market by the end of the year.

'Smart' electricity use

The economic recession and a federal stimulus package prompted a old-ish idea in frugal gadgetry to take off in a new way: "smart" technology invaded homes and public works projects in hopes of making our use of fossil fuels more efficient.

Smart-grid technology monitors energy use and helps steer consumption to times of day when other people aren't using much electricity -- a time when it is cheaper to power appliances and more juice is available.

The federal government invested billions in a smart grid in 2009 that connects homes and apartments with power plants. Consumer-level devices took off, too. Google released a PowerMeter service that gives homeowners reports on their energy use on the Web or on mobile phones. General Electric and others promoted smart appliances, such as hot water heaters, that help further help control energy costs.

Most homes didn't have smart meters in 2009, but that leaves room for plenty of expansion next year.

Thursday, December 3, 2009

'Uncharted 2' top the Oct. sales chart

http://content.usatoday.com/communities/gamehunters/post/2009/11/uncharted-2-top-the-oct-sales-chart/1

Nov 12, 2009
'Uncharted 2' top the Oct. sales chart
Mike Snider

Uncharted 2: Among Thieves was the top-selling video game of October, according to market tracking firm The NPD Group.

Other top performers: NBA 2K10, which sold 575,000 across all platforms, and Borderlands, with 530,000 total on the Xbox 360 and PS3.

Overall video game sales ($1.07 billion) were down 19% compared to last year ($1.3 billion), however, the month resulted in the third best October in sales on record, behind October 2007 and October 2008, NPD's Anita Frazier said. She forecasts that the industry is on track to sell $20 billion to $21 billion by year-end, which would put it just below last year's total of $21.3 billion.

"The continued economic turmoil, and in particular the troubling unemployment rate, is undoubtedly impacting industry sales," she says. "Our latest Economy Tracker indicated that although consumers' general opinion about the economy is improving, their outlook on their own personal situation is worsening. If consumers' personal outlook continues to erode, they could very well be much more conservative with their holiday shopping this year."

She predicted a strong November with "the excitement already being generated by Call of Duty: Modern Warfare 2, and the incredible buzz around upcoming titles, New Super Mario Bros. Wii, and Assassin's Creed II, November is poised to be a strong month for the industry."

The Nintendo Wii regained the top spot as the highest-selling console of the month. Consumers bought 506,900 Wiis, compared to 320,600 PS3s and 249,700 Xbox 360s. Sales of game systems have dropped 10% (in units), compared to the same time period last year, Frazier said. "Recent price cuts helped spur a one to two-month increase in unit sales, and this month's Wii sales reflect that boost, but the other platforms have not sustained the sales momentum post price reduction," she said. "It will be difficult to discern the impact of the price cut into November and December just because those are always the two best months for the industry anyway, and we'd expect to see a sizeable lift in hardware unit sales as a result of seasonality."

Software sales decreased 18% for the month, but only 11% on a units basis, she said." The average retail price of software decreased 8%, which led to the greater dollar sales decline."

Roughly half the sales of No. 2 game Wii Fit Plus came in sales of the edition with a balance board, "which points to a lot of newcomers to the franchise," Frazier said.

For NBA 2K10, October's top game across all platforms, "it was a great launch for the game, outselling last year's NBA 2K9 by 60% in its launch month," Frazier said. "Sales on both the Xbox 360 and PS3 platforms improved substantially over last year."

Even though sales of music games continued to drop -- amounting to $53 million, compared to $137 million in October 2008, Frazier said that "both Rock Band: Beatles and Guitar Hero 5 have the potential to be good gifting items for the holidays, so we should expect to see an uptick in sales over the next two months."

Guitar Hero games sold a total of $12 million in October. "That's really down a lot year-over-year," said Wedbush Morgan Securities' Michael Pachter. Culprit of the lower than expected hardware sales: "that damn recession."

Just missing the top 10: Brütal Legend. The game, says analyst Jesse Divnich of Electronic Entertainment Design and Research. "going to be a slow burner. It reminds me a lot of Jack Black movies. I never seen one in theaters, but for some reason I own all his DVDs. Brütal Legend is a very entertaining game. It's just not a first choice game. It's one you are going to eventually pick up."

NPD's Top 10 Games for October

1) Uncharted 2: Among Thieves (Oct., PlayStation 3) 537,000
2) Wii Fit Plus (Oct., Wii) 441,000
3) Borderlands (Oct., Xbox 360) 418,000
4) Wii Sports Resort (July, Wii) 314,000
5) NBA 2K10 (Oct., Xbox 360) 311,000
6) Halo 3: ODST (Sept., Xbox 360) 271,000
7) NBA 2K10 (Oct., PS3) 213,000
8) Forza Motorsport 3 (Oct., Xbox 360) 175,000
9) Kingdom Hearts 358/2 Days (Sept, NDS) 169,000
10) FIFA Soccer 10 (Oct., Xbox 360) 156,000

Wednesday, September 30, 2009

Nintendo drops Wii price to $199

http://news.cnet.com/8301-17938_105-10360550-1.html

September 23, 2009
Nintendo drops Wii price to $199
by John P. Falcone

Nintendo has officially announced that the price of the Wii will drop to $199.99, effective on Sunday. The long-rumored $50 price cut comes in the wake of recent price drops for the PlayStation 3 ($299, with built-in Blu-ray player) and Xbox 360 ($299 for the 120GB version with built-in DVD player and Netflix support), which have boosted sales of the Sony and Microsoft consoles. (To date, the Wii remains the best-selling home game console of the three.)

Other than the price cut, there are no other changes to the current Wii bundle--you're still getting the console, along with the Wiimote and Nunchuk controllers and the bundled Wii Sports game. By contrast, there's at least one rumor that the U.K. will get a Wii package that adds the MotionPlus peripheral and Wii Sports Resort to the mix. Meanwhile, white remains the only color choice in North America (Japanese consumers can choose black as well).

Nintendo also took the opportunity to officially announce the release date for New Super Mario Bros. Wii, which had previously been slated for a vague "fall 2009" window. The multiplayer Super Mario game will hit store shelves on November 15.

Monday, August 24, 2009

Sony slashes price of PlayStation 3 by $100

http://www.latimes.com/business/la-fi-playstation19-2009aug19,0,2690520.story

Sony slashes price of PlayStation 3 by $100 to $299
The Japanese electronics giant, which is seeking to boost sales ahead of the crucial holiday shopping season, also unveils a sleeker, thinner model of the game console.
By Alex Pham and Ben Fritz
August 19, 2009

Sony Corp. slashed $100 off the price of its entry-level PlayStation 3 game console to $299 on Tuesday in an effort to goose sales ahead of the crucial holiday shopping season.

The Japanese electronics giant also unveiled a thinner model of the PS3 that packs a 120-gigabyte hard disk drive. The newer model, 36% smaller and 32% lighter than the 80-gigabyte version, is expected to hit store shelves by Sept. 1. The 160-gigabytye PS3 also took a price cut, and is now $399.

"This is a game-changing moment for us," Peter Dille, Sony's senior vice president of marketing, said in an interview. "There's a lot of pent-up demand for the PS3. It's been a tough economy, and a lot of people have been sitting on the fence waiting for the price cut."

The move was widely anticipated by a number of analysts, who said a price cut could help Sony regain momentum.

"A price cut is long overdue on the PS3," Colin Sebastian at Lazard Capital Markets said. "We expect an uplift in unit sales. But the question longer term for Sony is whether they can sustain market share gains, especially when competing platforms, such as the Xbox 360, lower their prices as well."

Although the PlayStation 2 was the dominant console of the last generation of devices, the PS3 so far has lagged behind Microsoft Corp.'s Xbox 360, which has sold more than 30 million units worldwide, and Nintendo Co.'s Wii, which has sold more than 50 million consoles. Sony, meanwhile, has sold roughly 24 million PS3s as of June 30.

One of the main reasons has been the PS3's price: Sony launched the PS3 at $599 in November 2006. It lowered the price two years ago to $399, but that was still more than the Xbox 360, whose entry-level model cost $199, and the Wii, priced at $249.

Sony has maintained that the PS3's built-in Blu-ray disc player justifies the expense.

"Even in the tough economy, families have been reluctant to give up their at-home entertainment," Dille said. "For $299, you're getting a game machine, a Blu-ray player and a 120-gig hard drive you can use to download movies. It's a tremendous value."

Many in Hollywood have been eagerly awaiting a PS3 price cut in hopes it would boost sales of high definition Blu-ray discs at a time when the overall DVD market is contracting.

Blu-ray disc sales rose 91% in the first half of the year to $407 million in the U.S., according to the Digital Entertainment Group, an industry trade organization. However, that's still a tiny percentage of overall consumer spending of $9.73 billion on home entertainment in the same time period. The Blu-ray disc sales also did little to alleviate an overall drop of 13.5% in disc purchases.

alex.pham@latimes.com
ben.fritz@latimes.com

Tuesday, August 18, 2009

Xbox 360 Elite dropping to $299 (finally)?

http://news.cnet.com/8301-17938_105-10308200-1.html

August 12, 2009
Xbox 360 Elite dropping to $299 (finally)?
by Scott Stein

Treat this right now as very likely, but still a rumor--a photo of a catalog page posted to Kotaku shows the 120GB hard drive-and-HDMI Xbox 360 Elite going for $299. The Meijir catalog (a Midwest store chain) in question is slated for August 30, which would mean a nice holiday surprise for future Xbox 360 buyers.

Other rumors have it that the price-dropped Elite and the bare-bones, hard-drive-free Arcade system will be the only 360s left on the market. It's a move that makes sense, since 120GB is not exactly a luxurious amount of storage space anymore, and is far more suitable for the mainstream than a fine-in-2005-but-now-piddling 20GB.

The 360 wasn't the system that most needed a price drop, after all. But then again, Sony might be following close behind with a cheaper (and redesigned) counterpunch of their own.

This leaves the Xbox 360 Elite at a price that's only $50 more than a Wii. And, for that price, you get a system that streams Netflix, plays DVDs, has robust online gameplay, and has far more storage than Nintendo's white box (even adding in a mountain of SD cards).

While we have absolutely no problem with getting more Xbox 360 for less, this raises a rather sharp sticking point with the prices of Microsoft's proprietary Xbox hard drives. An impassioned rant from Gizmodo accurately and appropriately skewers the currently ludicrous $160 retail cost of the 120GB hard drive. When half a terabyte can be had for the same--and when Microsoft, after all, wants us to buy more downloads than ever before--this hardly seems logical. Then again, maybe hard drive price drops/capacity increases are also on the horizon. In fact, wouldn't that be expected? If 120GB is the mainstream, there has to be a larger capacity to upgrade to.

Or, even better: Wi-Fi built in, and a slimmer, more reliable 360. How about that?

Scott Stein, a New York Jets fan and CNET senior associate editor, has written about tech, entertainment, video games, and viral culture for outlets including Laptop, Wired, Maxim, Esquire Online, Asylum, and Men's Journal. He also appears on the Digital City podcast. In his spare time, you might see him performing improv in New York City (when he's not being a dad).

Thursday, April 30, 2009

From 'Wrestler' to 'Warrior'

http://content.usatoday.com/communities/gamehunters/post/2009/04/66064167/1

Apr 27, 2009
From 'Wrestler' to 'Warrior': Bethesda lands Mickey Rourke for 'Rogue Warrior'

Oscar-nominated actor Mickey Rourke will lend his vocal talents to Bethesda Softworks as the lead character in upcoming first-person shooter Rogue Warrior, says the publisher in a statement.

The game -- based on a series of books by former Navy SEAL Richard "Demo Dick" Marcinko -- is slated for release this fall.

Rourke will voice the role of Marcinko, the leader of an elite Navy SEAL unit who must disrupt a suspected ballistic missile program in North Korea.

On the game's official Web page, Bethesda says Rogue Warrior will differentiate itself in the crowded FPS arena by introducing a freeform battlefield, where players can freely complete missions any way they choose, " rather than heavily scripted events and tightly contained spaces traditionally used in this genre." Bethesda also says the game will include a Brutal Kill system with 25 fatal attacks.

The game will be available on PC, PlayStation 3 and the Xbox 360.

Tuesday, December 16, 2008

Wii will, Wii will rock you

http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/12/11/MNP714MI95.DTL

Wii will, Wii will rock you
Ryan Kim, Chronicle Staff Writer
Thursday, December 11, 2008

The Nintendo Wii is poised to dominate the holiday season for the third year in a row, an unprecedented trifecta for a gaming console that is proving impervious to the economic recession.

While the gaming industry historically has been able to resist the drag of economic slowdowns, the Wii has managed to soar, thanks to its innovative motion-sensing control scheme and broad appeal among non-gamers. The wonder device continued to fly off shelves even as Nintendo announced it was increasing production for the holiday selling season by 50 percent over last year.

The NPD Group, a consumer research firm, reported Thursday that Nintendo sold 2 million Wiis in November, twice as many as last year. It was a record number for a non-December month and a staggering feat considering that the machine was released in November 2006. The company also sold 1.57 million Nintendo DS portable gaming devices, also impressive for a handheld that has been on the market for four years.

"Everything about the Wii is unprecedented," said Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing. "The strategy of making it fun for anyone to play video games, the innovation with the Wii remote and the broad category of titles and the sales levels, it's all unprecedented."

Low price, broad appeal

The tough economic times might actually be lifting Nintendo's sales. The relatively cheap price of the $250 Wii console along with its appeal across an entire family makes it an even more appealing choice for households, said Dunaway.

"Families are looking for inexpensive and fun activities that they can enjoy at home together, and the Wii solves that need," she said.

Overall, the video game industry, aided by the Wii and DS, looks golden heading into the home stretch of holiday sales. According to NPD, the industry last month raked in $2.9 billion in the United States, a 10 percent increase over last November despite having seven fewer post-Thanksgiving shopping days. The industry is still on pace to hit a record $22 billion in sales this year, NPD analyst Anita Frazier predicted.

Thanks to increased production, the Wii frenzy appears to have eased a bit for customers, who in previous holidays were left to camp out at stores or pay a hefty premium online for the device.

Frenetic chase

But the Wii is still a huge seller and dominates gift conversations. And in many cases, the chase for a Wii feels just as frenetic as it did last year.

"Demand for the Wii System is actually the same or higher than at the same time last year," said Marc Owens, the customer experience manager at the Best Buy store in Pleasant Hill. "Positive word of mouth about the benefits of the system has continued to drive demand at sell-out levels for the console."

Online auction site eBay said the most searched product on Black Friday was the Nintendo Wii, of which 3,171 were sold that day. Even on Cyber Monday, Nintendo Wiis were selling for an average of nearly $350, a $100 premium over its list price. In the past 90 days, eBay has sold 125,211 Wiis for about $45 million collectively.

Even non-gamers like it

Ted Pollak, market analyst for Jon Peddie Research and portfolio manager for the Electronic Entertainment Fund, said the Wii has the chance to be the most successful entertainment product ever. He credits Nintendo with expanding the market to include not just hard-core gamers but more women, girls and older players.

"Nintendo came up with a platform that's unique in that it appeals to core gamers and totally untapped gamers," Pollak said.

Two years ago, when the latest generation of hardware fully got under way, analyst Michael Pachter of Wedbush Morgan Securities projected the PlayStation 3, the Xbox 360 and the Nintendo Wii would walk away with about equal shares of the market. Now, he believes the Wii could sell as much as its other two rivals combined and ultimately eclipse the lifetime sales of the PlayStation 2, which he once thought was untouchable.

The PS2 sold 43.2 million in the United States over its lifetime and peaked at 8.2 million in 2002. The Wii, which has moved 15.4 million units so far, has sold about 8 million through 11 months of this year and is poised to shatter the PS2's annual record with a strong December showing.

"If Nintendo sells 400,000 more units in December, they will have sold more consoles this year than in any other year," Pachter said. "That's mind boggling that the Wii is on pace to be the most successful console of all time."

E-mail Ryan Kim at rkim@sfchronicle.com.

Sony Set To Launch Online Virtual World

http://www.informationweek.com/news/personal_tech/virtualworlds/showArticle.jhtml?articleID=212400212


Sony Set To Launch Online Virtual World
Home, PlayStation 3's long-delayed online 3-D social networking service, will debut Thursday.
By Antone Gonsalves, InformationWeek
Dec. 10, 2008

Sony on Wednesday said it would launch its online 3-D social networking service, Home, Dec. 11, ending months of delay in the long-awaited service for users of the company's PlayStation 3 video-game console.

Home is similar to Linden Lab's Second Life in that it lets people create virtual characters, or avatars, to interact in cyberspace. PlayStation 3 users will be able to join the virtual world through a free software download.

Home is the latest online service for the PS3. Sony recently added video downloads to the PlayStation Network, which, according to the company, has 15 million subscribers worldwide. Nevertheless, Sony is seen as behind rival Microsoft, which makes the Xbox 360, in launching online gaming and video-download services.

In addition, Nintendo, which launched its Wii video-game console the same month as Sony launched PS 3, November 2006, has outsold Sony more than 2-to-1. Nintendo has sold 34.5 million units worldwide, compared with Sony's 16.8 million units.

Sony is hoping Home will help take its struggling video games unit to profitability. The unit has lost about $3.8 billion over the last two years, according to BusinessWeek magazine.

While PS3 users will enter Home for free, Sony hopes to make money by charging companies to interact with participants. The first companies to join Home include clothing designer Diesel, furniture designer Ligne Roset, energy drink maker Red Bull, film studio Paramount Pictures, and video content providers Hexus TV and Eurogamer.

Besides offering mini-games, videos, and special events, Home will make it possible for users to create their own social networks and set up meetings in their own virtual apartments or in public gatherings. Home will offer instant messaging, voice, and video communications.

Sony first announced Home in March 2007, saying it would launch the service later that year. The company announced the first delay in October 2007, and again in April 2008. Sony launched a trial of the service to a limited number of PS3 users in August.

Tuesday, September 23, 2008

Coming 2009: Blood Bowl


For fans of the tabletop fantasy football game Blood Bowl (which combined football in a D&D setting with ultraviolence) will be happy to know a Xbox 360 version will be released next year. To wet your appetite, we include the following movie preview:

For more on the game:

http://www.bloodbowl-game.com

Thursday, July 31, 2008

Star Wars: Episode 3.5?

http://www.time.com/time/arts/article/0,8599,1823817,00.html

Thursday, Jul. 17, 2008
Star Wars: Episode 3.5?
By AP/DERRIK J. LANG

Consider it Star Wars III and a Half — complete with a pivotal plot twist.

When LucasArts releases Star Wars: The Force Unleashed on Sept. 16, the video game will serve as George Lucas' official median between 2005's Star Wars: Episode III — Revenge of the Sith and 1977's Star Wars: Episode IV — A New Hope. In the game, players become Darth Vader's secret apprentice and use The Force to hunt the remaining Jedi.

Force Unleashed allows gamers use supercharged Force powers to bust through objects, wield a lightsaber, blast lighting bolts and fling around foes. The game will also change the way fans view Episode IV through Episode VI — Return of the Jedi, LucasArts project lead Haden Blackman told The Associated Press at the E3 Business and Media Summit.

"There's a couple of big twists and turns in the story," said Blackman. "One revelation in particular really impacts the rest of the saga as a whole. It goes way beyond filling in gaps. We try to make a bridge on every level. The story has a real implications on Episode IV. In some ways, without the apprentice, Episode IV couldn't happen."

Versions of The Force Unleashed will be available on the PlayStation 3, Xbox 360, Wii, PlayStation Portable, Nintendo DS and PlayStation 2. Blackman and his team worked with Lucas to craft the original saga, which mixes both pre-established elements from the Star Wars universe as well as new characters, locales and details from game developers.

"We pitched a number of different story ideas and concepts to him," said Blackman. "With him, we picked and chose the strongest elements. As we worked on The Force Unleashed, he encouraged us to create new characters as well use existing characters. He told us, 'If you're going to use Vader, that's fine, but here's how you can use him.'"

In the first level, players will plow through the Wookie homeworld of Kashyyyk as Darth Vader. Subsequent levels find players serving as Vader's apprentice and traveling to such locales as a TIE Fighter construction facility, the Jedi Temple on Coruscant, the overgrown planet of Felucia and back to an Empire ravaged Kashyyyk.

"Story-wise, we left some openings for a sequel," said Blackman. "The concept of 'The Force Unleashed' could be taken in any direction. We could potentially do a Force Unleashed game set in a different Star Wars time period with a new storyline. We were definitely cognizant to leave some doors open at the end."

Lucas will premiere the new computer-animated film Star Wars: The Clone Wars, which takes place between Star Wars: Episode II — Attack of the Clones and Episode III, on Aug. 10. The film will be pegged to a new weekly animated TV series as well as new Clone Wars video games for both the Nintendo DS and the Wii.

Nintendo seizes lead in US console war

http://www.gamepro.com/news.cfm?article_id=205421

Nintendo seizes lead in US console war
by Tracy Erickson 07/17/2008

Our new leader.

Speaking to GamePro today Nintendo proclaimed, "After just 20 months, Wii is the new console leader in the US with nearly 10.9 million units."

NPD sales data backs up the claim. Wii moved 666,700 units in the month of June, which is enough to push it over Xbox 360 as the dominant platform in North America.

Despite a year head start for Xbox 360 and two generations of PlayStation consoles leading the market, Nintendo has rocketed back to the top with Wii.

Even with the help of blockbuster exclusive Metal Gear Solid 4: Guns of the Patriots which sold nearly a million copies last month, PlayStation 3 still took a second seat to Wii with a respectable 405,500 consoles sold.

That figure is nearly double the number of Xbox 360s sold in June - 219,800. Adding salt to Microsoft's wounds is the fact that it almost was beaten by PlayStation 2 with an impressive showing of 188,800 units.

Nintendo's new position in the video game market comes hot off the heels of E3 in Los Angeles this week. The annual trade show saw a slew of new game announcements from the company, as well as competitors Sony and Microsoft.